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You're converting your CS:GO sensitivity wrong, here is why.

You're converting your CS:GO sensitivity wrong, here is why.
UPDATED: This new FOV method is the ONLY way to achieve a near-perfect 1:1 conversion between both games, providing you are willing to loose (or gain in some situations) a little bit of screen real-estate. This will match your games' FOVs in terms of screen distances by taking advantage of Valorant's locked FOV. This is now my preferred method, and I'll leave it at the top. I've left the old post below if anyone can't handle loosing some screen real-estate. In the following few paragraphs, most use-cases are covered.
I will create a set of custom resolutions to run Valorant at below. These should all be scaled 1:1 by your video card on your monitor (No Scaling, aka, no pixel stretching). If you have stretched CSGO, you are screwed, see the next paragraph. 4:3 non-streched users can rejoice, as can 16:9 users. 16:10 users can't use the FOV method, but get a reasonable multiplier, and aren't entirely screwed, but its not as good news as the 16:9 and 4:3 non-stretched users who get heaps of options.
For non-streched users, these will all use the standard 3.18 divider for your CSGO sensitivity, as we have matched FOV, and we can happily match 360 rotations AND achieve perfect on-screen distance for aim. If you don't want to have any black bars on the horizontal, just match the vertical resolution to the same as CSGO. I believe this will give you some vertical sensitivity error though (eg: instead of using 3622x2038 in Valorant in the first example in the resolution list below, I could just use 3622x2160 and accept some vertical error, but only take on side black bars, with no top and bottom black bars. Valorant will look a little more distorted though too). If you can't figure it out with other weirder CSGO configs, feel free to request, and I can give it a go, but I have already spent a lot of time on this and would rather let people start reporting them in. If you really can't figure it out, ask and let me know.
STRETCH USER: Note to users who take a CSGO 4:3 native ratio/resolution and stretch it out to fill a 16:9 or 16:10 monitor: TLDR: Stretched CSGO users are screwed. Nothing can be done, and as I said near the bottom of my original post, this is your punishment for sweating over fat terrorists your whole life.
It is IMPOSSIBLE to salvage the same FOV in valorant. You have an hFOV of 90 in CS, stretched out to take up your whole screen real-estate. You need to somehow get Valorant's hFOV from 103 down to 90. You can't. You would have to somehow superscale the game past the edge of your monitor, and clip its wings, loosing much of your HUD, and I also have no idea how you could even render it like that. For these users, either use the original 3.18 value, or 2.53 if you want your horizontal distance to match. See my footnote for stretched users way below (2.53 will FUBAR your vertical sens for Valorant, and give you radically wrong 360 motion.). There is no ideal solution for stretch CS users. For most stretch users, I would recommend the 3.18 value as a starting point and learning the new sensitivity. Any data I presented was based on Non stretch conversions. Stretch conversions has the same kind of error gradient that emerges, but radically worse.

CUSTOM RESOLUTIONS FOR VALORANT TO MAINTAIN A 1:1 FOV CONVERSION WITH CSGO:
CSGO NOT STRETCHED, 1:1 implies pixel perfect scaling. Pixel doubling would also be ok (using resolutions half the amount of your monitors native). If you are not 1:1, or 2:1 with pixels, it might still work as long as the ratios are the same, depending on how your graphics card behaves. Not listed below? If your CSGO VERTICAL resolution is listed below, then pick any one that has the same vertical res as you, regardless of horizontal, and find the valorant conversion. They all become the same, because csgo just clips your horizontal anyway.

Simple formula!!!:
Take your csgo vertical resolution (the 1080 in 1920x1080 for example):

Times by 0.9428793 = new Valorant horizontal res
Times by 1.67622932 = new Valorant vertical res

Thank you to x_Delirium in this following post for the math (I adapted his math to figure out the vertical constant without needing to use mouse-sensitivity.com):
https://www.reddit.com/VALORANT/comments/fw5nb9/guide_how_to_get_valorant_103_fov_in_csgo/

Common list already done for you, rounded to nearest whole and even numbers:
CSGO: 3840×2160 1:1 16:9 -> Valorant: 3620x2036 1:1
CSGO: 2880x2160 1:1 4:3 -> Valorant: 3620x2036 1:1
CSGO: 2560x1440 1:1 16:9 -> Valorant: 2414x1358 1:1
CSGO: 1920x1440 1:1 4:3 -> Valorant: 2414x1358 1:1
CSGO: 1920x1080 1:1 16:9 -> Valorant: 1810x1018 1:1 **\*
CSGO: 1440x1080 1:1 4:3 -> Valorant: 1810x1018 1:1 **\*
CSGO: 1366x1080 1:1 ??? -> Valorant: 1810x1018 1:1 **\*
CSGO: 1280x960 1:1 4:3 -> Valorant: 1610x906 1:1
CSGO: 1024x768 1:1 4:3 -> Valorant: 1288x724 1:1
CSGO: 1280x720 1:1 16:9 -> Valorant 1206x678 1:1
CSGO: 960x720 1:1 4:3 -> Valorant 1206x678 1:1
CSGO: 640x480 1:1 4:3 -> Valorant 804x452 1:1

**\* See how if you use a blackbar res that isn't 4:3, you can get 1:1 with valorant by finding a res above that matches your csgo VERTICAL res, here, that res is 1080.

A decent guide for custom rez creation:
https://appuals.com/how-to-create-custom-resolutions-on-windows-7-8-or-10/

16:10 Native USERS
CSGO: Any 1:1 16:10 NATIVE Resolution -> Valorant IMPOSSIBLE. You only have 100.39 degrees of FOV in CSGO, and you have no more monitor horizontal space to work with to give Valorant room to breathe. It is the same fundamental problem the stretch users are facing. If you use 16:10 on a monitor natively, but somehow have horizontal black bars (this would be weird and unlikely) then it might be possible to do something. For 16:10 users, your best bet is to just use 3.18 or 3.037 (based on my original post's logic) as your sens divider, and see what you prefer, or use something in between. Fortunately for you, 3.037 is a decent multiplier that won't fuck your vertical sense, or 360 too badly. It is pretty much as good as the 3.370 multiplier that 16:9 users who don't want to match FOV can use.

16:9 USERS NOT WILLING TO CHANGE THEIR SCREEN REAL-ESTATE TO MATCH FOV
The divider value I originally posed as being better than 3.18: 3.370
Not everyone will agree, no problem. Consider 3.18 to 3.37 as the sensitivity region you may like. If you pick one, and something feels wrong, try the other. Yes, my original claim about 3.18 being the downright wrong choice is alarmist. Some people will reasonably prefer one or the other, and there are merits to both choices, as I pointed out all along.

Now back to the ideal FOV changing method, and how this ideal FOV matching method works:
CSGO maintains a variable horizontal FOV depending on resolution ratio width, and at 16:9, it is 106.260205, and maintains 73.739795 vertical FOV, LOCKED. At more boxed resolutions/ratios, the sides get sliced off, and you loose hFOV. You never lose vFOV
Valorant maintains a tight 103 horizontal FOV, and ~ 70.5328 vertical FOV. BOTH locked. I've tested this in game by wildly changing ratios and custom resolutions. The game image will always distort to maintain the H and V FOV. We can use this to our advantage to distort Valorant into a screen space that matches what those angles and distances would be in CSGO. Valorant is basically just a slightly zoomed in image compared to CSGO, so now we are going to zoom it out on our monitor a bit to match it.
I originally did some incorrect math to convert this (didn't use trig...). There is a simpler way using the mouse-sensitivity website. I'll run through what I did for my screen (2560x1440). This should be correct providing the mouse-sensitivity equations are correct behind the scene, and I do trust that they are. (This is redundant now. I used the trig to get the constants. See near the res list to the easiest method possible).
Select CSGO as your game. Set sens and DPI. Set res to 2560x1440 (or your native res of CSGO). Start to adjust the 2560 number until it closes in on 103 degrees actual hFOV at the data readout. 2414 pixels is the spot... We just found out what our horizontal res needs to be for valorant (with some small black bars) to match perfectly to csgo, seeming valorant will lock at 103 hFOV no matter what.
You could stop there, and it would be pretty good. Horizontal aim and 360 degree matching is now near pixel perfect. I haven't proven this, but I believe your vertical aim will still be off though. So let's do the same for vertical matching:
Now, convert to Valorant as the output. Set the above horizontal res number just found (2416) as your Valorant res. Now adjust the Valorant vertical res number, until Actual vFOV output closes in on 70.5328. This is taking advantage of what I believe is actually a bug on the Valorant data on the website: it thinks valorant's vFOV can change, even though it can't, so we can use it to figure out what pixel count will salvage our smaller vFOV with black bars. I believe for me, 1358 is that number. If they fix this, we will loose the ability to easily match this using the website (redundant now, we can just use the trig derived constants instead of the website. See above the Res list). Redundant: However, it will still be possible to do by matching it until the vertical distance based sensitivities are the same as the 360 degree rotation sensitivities, but it won't be quite as precise or easy, and will require payment on the site. It is plausible that the vertical component of this is slightly off, but I can't see how or why, and if it is, it would be a tiny deviation. If anyone wants to do the math manually to check, please do.
We now have a new resolution 2414x1358. Set this with NVIDIA control panel, (or AMD, not familiar with it though) as a custom res, and use it in valorant.
Divide your csgo sens by 3.18, or use the default (and free) 360 match on the website (it is doing the same division, just more decimals), and use that.
Set scope multiplier to 0.747, or set/leave to preference (see closer to bottom of my original post far below). I still use 0.747.
A near perfect 1:1 experience between both games is now achieved within a tiny and imperceptible margin of error. All we have done is matched Valorant to fill 103 degrees of CSGO's 106.26xxx screen real-estate on the horizontal (talking from a 16:9 perspective), and 70.5328 degrees of CSGOs 73.73xxx on the vertical.
You may have lost about 11% of your screen real-estate. Effectively, it is like playing CSGO with a little bit of the top, bottom and sides of your screen sheered off. The benefit is a near perfect match in horizontal and vertical behaviour at both the aimer, all the way through to 360 degree movement, a 1:1 match. If you just do the black bars at the sides, your vertical sensitivity will be the same as when using the 360 method, so slightly off, but you've salvaged your horizontal sens completely. Add the vertical black bars, and it should be perfect all-round. If you use a 4:3 CSGO native resolution, you will GAIN screen real-estate in order to match FOV.
A few notes. This does NOT significantly distort Valorant from a native 16:9 (providing you are coming from 16:9 CSGO). Things look absolutely fine. You will almost certainly need to run on Fullscreen mode for it to function well. Windowed mode would work too, but leave your desktop in the wings. Fullscreen Windowed doesn't work for me, it just stretches it back out to full screen.
Are there any negatives to the FOV method in terms of perception and aim? Well, your perception may hinge somewhat on the moving region of the screen being identical in both games. However, I think it most likely that matching FOV, and distances on your monitor, sitting roughly equidistant at all times, and having everything else perfect, will be by far the most successful method for the vast majority of users transitioning between games. I personally have also clipped CSGO now to give it 103 FOV on the horizontal instead of 106.26 (giving me the same vertical black bars between both games) for the utmost consistency. So the only difference between the two games is Valorant has some horizontal black bars. Doing this of course didn't impact my sensitivity in CSGO at all, it just clips the image at the sides a little, giving me some black bars. Remember, CSGO's horizontal FOV is variable based on resolution.
My CSGO res: 2416x1440 native black bar ~ 103x73 FOV blackbars on sides
My valorant res: 2416x1358 ~ 103x70 FOV blackbars on sides, top and bottom.
Hopefully that makes sense.


If you refuse to loose a bit of screen real estate, this is my original post below which uses a different divider that prioritises screen distance instead of 360 degree rotation as the method of matching sensitivities between both games. Both my number below, and the original 3.18 number (without doing what I propose above) will have significant errors, in different parts of your aiming. I argue that my number is better if you want to match your aim. It won't feel right for everyone, and some still preferred 3.18, which is perfectly reasonable. I personally now will be using my above method of matching FOV for a 1:1 match, making this entire section obsolete.

THE ORIGINAL POST WITH THE ORIGINAL VALUES THAT CAN RECOVER SOME OF YOUR AIM IF IT WAS FEELING OFF, FOR THOSE NOT WILLING TO LOOSE SOME SCREEN REAL-ESTATE:

IMPORTANT EDIT: This new number can change depending on your game window ratio. If you are not using the simple 16:9 to 16:9 conversion, proceed with caution. This is largely, although not just, due to how valorant distorts to maintain its 103 hFOV. However, it should be ok if neither game is distorted. So black bars 4:3 CS is ok, as long as valorant is 16:9. I encourage you to head to mouse-sensitivity.com to get a more reliable value using 0% horizontal distance as your match if there is any deviation from these norms. It will cost $3. To anyone I recommended a value to NOT using 16:9, it may be wrong. Apologies. I have a caveat about stretch to non-stretch conversions in a footnote you need to be aware of if deploying this.
TLDR:
The normal method is to divide your CSGO sens by 3.18. This doesn't actually give you correct aim, only a correct abstract sense of movement in the world. Divide by the below instead:
16:9 CSGO to 16:9 Valorant (Native to native): 3.370 ​
4:3 CSGO blackbar non-streched to 16:9 Valorant: 3.370
4:3 CSGO STRETCHED to 16:9 Valorant (Don't fuck with valorant here, it won't behave how you hope): 2.53
PEOPLE USING STRETCHED CONVERSIONS, SEE THE FOOTNOTE BEFORE ASKING QUESTIONS PLEASE :) TLDR IS THAT ALL OPTIONS SUCK AND YOU REALLY MAY WANT TO JUST STICK WITH 3.18.

Ideal, and common scope multipliers are given at the bottom in the scope footnote. For any other weird options, again, pay and go do the work at mouse-sensitivity.com

Yes, using 3.370 will 'feel' a little slower to get around in Valorant now compared to 3.18, at worst about 6% slower in fact, but your aim is more likely to be left in tact. Use whatever you prefer though. Just giving people another option and some stats to what the difference is.

Keep reading if you want to know why these proposed conversions (really just the 3.370 one) are technically "better" than 3.18: This is the bulk of my original post:

ORIGINAL POST AND PROOFING:
People are under the impression that they should be converting their sensitivity from CS:GO by dividing their CS:GO sensitivity by 3.18...
People think this will give them the same sensitivity, thus muscle memory, between the games.
They are (kind of) wrong.
This will only give you the same sense of traversing the game world, as it matches the amount of distance required to move your mouse for a 360 degree rotation. BUT, due to the FOV difference between the two games of 3.26 degrees, you will not have the same feeling of SENSITIVITY.
Here is the result of some math as to why.
How far do I have to move my mouse, in order to get from where my crosshair is, to where that enemies head is on my screen?
You can only achieve a perfect conversion between the two games at ONE point on your monitor. ONE distance. And I can tell you, the 360 degree rotation conversion is wildly off, unless you intend to do a few rotations first in order to hit someone in the head.
I ran the math, and the correct point to calibrate to on your screen is almost certainly 0%, right at the crosshair, making subtle movements at the crosshair (in order to target enemies near your crosshair) perfect between both games. Many may already be aware of this, but it is interesting to understand why.
Ok, if we use the 0% conversion, we end up with a 1:1 SENSITIVITY match between CS:GO and Valorant AT THE CROSSHAIR. Great, but what about points AWAY from the middle of my screen? Well, things gradually get worse the further the distance, and I will provide the percentage of deviation from a perfect match between the special 0% mark, and the very edge of your monitor, if you set at this 0% mark, and I include the error in doing a 360 too.

%distance from edge of screen to crosshair with 0% reference: % error in ideal conversion from CSGO at 0% reference
What do we notice? Perfect conversion (within a few units of error not shown) within a full 15% distance from crosshair to edge of your screen. And very low error, less than 1%, all the way up to 50% distance to edge of screen. This is the hot spot region of aiming. If you are flicking to the VERY edge of your screen, 100% of the way, you have a 2.89% error. Achieving a 360 degree rotation has a 6.02% error, so moving around the game world will feel a bit slower compared to CS:GO, but your aim is comparatively left in tact. A 180 will have about a 5.78% error according to my best calculations.
To compare, lets check the error at each aiming location using the 360 degree as our baseline, the common method where one divides their CS:GO sens by 3.18...

%distance from edge of screen to crosshair at 360 rotation reference: % error in ideal conversion from CSGO 360 rotation reference
We can see, our 0% distance from edge of screen naturally carries the most error with this method. The aiming hotspot is the WORST translated region. Only a 360 spin is well conserved, NOT your aim. Even aiming to the edge of the screen at 100% carries a (slightly) higher error of 2.95 compared to matching your aim to the 0% mark (2.89% error). At 120% distance from your crosshair (heading offscreen by 20%) the methods switch place, and the 360 degree method becomes less error prone compared to 0% matching.
So, unless you intend your muscle memory to be all about matching for flicking to targets OFFSCREEN, you should absolutely NOT be using the default division by 3.181818....
Match instead to 0%, and divide your CS:GO sensitivity by 3.370 (This is accurate to +- 0.001 units of Valorant sensitivity). This will give you a cleaner conversion in the region of your monitor from 0% to about 115% off your screen, with the MOST conserved sensitivity region being closest to your crosshair.
What is better... for your near-crosshair aiming to carry a 5.68% error? Or a 180 spin to carry about the same amount of error while your key crosshair region carries between none to 1% error. You get the latter with the division I provided above. It seems to me a no-brainer as the better option.

SCOPE FOOTNOTE:

As for your scope multiplier? Unfortunately, at this time you can only correct for one zoom level. I use the 2.5x zoom, to correct the scopes to the same 0% level of my valorant sensitivity, and if you correct as I have said, using the superior 0% CSGO conversion, you will also end up with your scopes behaving the same between CS:GO and valorant. Otherwise, they too will carry the error over from the 360 degree conversion. These values are below (assuming you use 3.370 as your division initially, things get wonky if you want to keep to your 360 degree rotation conservation, yet want your scopes to somehow match). These are independent of your sens.
I think the default of 1.0 in Valorant is equivalent to calibrating all of them to the edge of your screen, 100% by distance. This is, at least, a consistent behaviour. I personally still change it to 0.747.

SCOPE:
To correct the 2.5x valorant scope: 0.747
This = ~ 0.82 from CSGO. Specifically 0.818933

A note about scope multipliers: The ideal provided above is for matching your scope movement to distance via the exact same logic as presented for matching the two games, at 0% distance.
A few other common scope mulits that people like:
CSGO 1.2 = 1.142 Valorant
CSGO 1.0 = 0.927 Valorant

ALL these values are dependent on using 3.370 as your primary sensitivity divider, and not 3.18. Otherwise, your scopes will carry the error of the primary sens. If using different stretched values, these scoped values should still work ON THE HORIZON. Remember, stretched conversions cook your vertical sensitivity, and you can't do anything about it.

Hopefully Valorant releases the ability to tune every scope/ADS level individually, because right now, every other ADS will be a bit off compared to the ideal 2.5x scope. But still closer than the default 1.0 value. For example, the 1.25x ADS of the vandal etc should be set to 0.870, and will be a bit slow with the 0.747 setting.
Yes, scope values can, although not always, change if you deviate from the default 16:9 to 16:9.

STRETCHED GO TO VALORANT FOOTNOTE (or vice versa, non-stretched to stretched):
Converting from stretched to any Valorant can COOK your vertical sens. Nothing can be done, this is your punishment for sweating over fat terrorists your whole life. The divider for 4:3 stretched to Valorant is generically 2.53. Any divider that deviates from 3.18 will increasingly add error to your 360 degree movement. This means that the with a stretch value you end up with a much greater error ramp through the distances, even though your 0% and nearby is correct. I don't have the percentages of error, and I can't be bothered running them, but expect it to be awful. Not to mention, you can't salvage horizontal AND vertical sens anyway with thiscombination, so it still won't feel right. My recommendation for these users is to match to the 360 or nearby (divide by 3.18), tune to personal preference, and learn the new sensitivity, sorry.

If you are doing more bizarre conversions, go pay $3 and figure it out at mouse-sensitivity.com using 0% horizontal monitor distance as your hipfire conversion method. Or tune to 3.18 manually, because just like the above, you can't salvage your old sensitivity with varying stretch conversions to any point that won't feel awful on the vertical and 360 movements.
BETTER DATA:
For the data folk, this much more complete and accurate set of data will give you the error to each point of the screen given a calibration at a specific point. You'll notice at the bottom, all multipliers to use said distance is provided. You'll notice I've used actually the 15% distance as the default, this is because it is a simpler number (3.37) and it actually will give you, almost 100% of the time, the exact same sensitivity as 0% anyway (3.374). However, if you want to have minimum error across the whole visible space, then you actually want to use 50% as your target point (3.334) BUT the error around the crosshair, at 0-15%, is no longer negligible, even though, in reality, across the whole screen, you could consider this the best choice. Sum of the error is of course absolute values. 360 Rot is provided for comparison of error in these regions against the default 3.18(2) method.

https://preview.redd.it/z9yz28m5nm451.png?width=602&format=png&auto=webp&s=5e8e88596e7c77faae03c7caf112deef96b0605f
DISCLAIMER:
I made extensive use of the mouse-sensitivity.com website for gathering all data points involved in these calculations. I did not do any of the math to generate those data points myself, just the analysis. Check them out, and consider giving them some cash if any of this ended up making things better for you. It's a great site.
submitted by binkaaa to VALORANT [link] [comments]

My CSGO gambling addiction story. (Lost +50 000 dollars in a span of 5 years, got kicked out of my home and more)

I'm posting this story so people won't hopefully make same mistakes i did. I'm telling my story how i lost +$50 000 in a span of 5 years to CSGO gambling casinos and how in the progress i ruined myself completely. This post will be long but keep in mind that it keeps 5 years of my life inside of it.
Before we go any further in this post, i want to dress one thing up: CSGO is a videogame and the game has different "paintings" for all the guns in the game you can buy. Every skin has some form of value tied on it and you can deposit this skins to csgo gambling sites to play on there. The skin prices can vary from + 0.01 up to +$10000 and more. The casinos are pretty much same as normal digital casinos but the deposit/withdraw method is just different.
Wanted to clear this out of the way so people won't be confused in case you have never heard about CSGO gambling. Now let's get in to the story.
After i turned 18, i started playing CSGO here and there. One day one of my friend hopped online to play with me and he was really hyped since he had just won +$500 in skins from one of the csgo gambling sites. After we played some time i asked him more about the site where he gambled and at night, i logged in. Deposited $10 skin and started to test out the site. Somehow with "beginners luck" i managed to get up to $200 playing roulette and got some skins to myself. I felt like i was in top of the world after winning first time ever on gambling in general.
After my first win I started to visit the same site here and there trying to repeat actions of my first session: deposit 5 -10 dollar items and try to get out something more expensive. At that point the gambling was just all for fun like it's supposed to be. I really didn't care if i lost 10 dollar item if i had good time in the session. I played this way for around a year until i just for some stupid reason decided to start upping a bit my deposits so i could do a bit bigger bets to bring more excitement to the gambling sessions.
With that being said, my casual deposits started to be around 25 dollars from that point every time i decided to go try my luck. I started doing bigger bets and sometimes i won but more often i just lost my deposits in a matter of minutes. After loosing, i just continued to watch other people betting on roulette thinking what i would have bet on now if i still had balance left. It sounds stupid i know, but sometimes it is just fun to watch other people betting.
As the time went on, i found myself gambling more and more often than what i was used to in the past. It all started trying my luck out once in a week, but now it was a daily thing. I started usually my mornings by first depositing to the gambling site before even making a coffee or anything just so i could go straight in action right after my morning coffee/cigarette. I started to spend all my time in gambling sites instead of doing anything else. If i won big, i withdrew and just continued to chat with other bettors and watch other people betting and if i lost my money, i just did the same thing. I guess the reason was because i had nothing else to do. At the time i was still in school, but after that i usually just went back home to wait next day to arrive. All my IRL friends had moved on from videogames and i really didn't have anyone to hang out with after school since i had to move other town to study. I guess the loneliness/boredom was a big factor why i started doing this.
At one night i was drunk and got an idea to try out my luck once again since the gambling site i mainly used had opened straight card deposits. This time i decided to do a "big" deposit so i could have some fun while i was drinking. I deposited 100 dollars and tought this deposit would last long.
I lost it instantly by accidentally pressing "max" button instead of "2x" button that would have put my 1 dollar bet to 2 dollars for that round. 100 dollars on green and "pufff" it was gone. The session lasted like 15 seconds. I was furious about it so i did first time the worst thing you can do which is the good old RE-Deposit.
I re-deposited 200 dollars this time thinking that i could maybe get my 100 dollars back that i accidentally maxed on green. As you may guess, it really wasn't my night and i just somehow lost all the sense of the amounts i was betting. Also since i had redeposited once, it wasn't a problem anymore to do it agen. I kept rage betting trough out the night, until my bank card started to decline the transactions. I didn't think about this too much, i just tought there was some problems in the bank's end and went to sleep.
At the morning i woke up on hangover and then i remembered things getting wild last night. I tought i lost maybe like 400-600 dollars but well things was a bit worse.
I went to check my bank account and i had lost 2500 dollars in earlier night. Keep in mind, i was used to deposit MAX 25 dollars in a day before that. First time ever i felt like i just wanted to throw up and i felt embarrassed for depositing that much. Some people would call it "gamblers guilt".
I decided to try take a break from gambling but i found that it was actually lot harder to do than what i thought since i had gotten used to spend all my time on gambling sites betting or watching other people bet. My break lasted 3 days until i was back at betting. This time things were different.
Before my massive loss i never re-deposited if i lost my money. I always tought it would just not be worth it. My allowance had been 25 dollars for a day really long time but now that line started to fade since i had already "broke that rule". Now i kept putting 25 dollar deposits in and if i lost my money, i would just re-deposit so i can keep gambling. 25 dollars may not be much, but when you deposit that amount x15 times in a day in the spirit of "re-deposit" it really starts to burn a hole in your pocket. At some point i got tired of redepositing again and again so i started to deposit more at once. This is where the tilt betting and "chasing your losses" became kinda new normal if the session was really bad. I lost sense value of money every time i logged in to casino try my luck.
The way i funded my gambling addiction was "savings" account. Just before i moved to new town to study, one of my relative family members i never really got to know passed away and portion of her fortune was given to me, which was ruffly around 35000 dollars. Before i gambled, i never really used this money to anything. It just was there in case if "everything else fails". This money was supposed to be my lifeline trough out the studying time (3 years) so i could focus mainly on school without any worries about income. To top that off, my government actually paid my rent since i was studying, so that 35k pretty much just was there and also getting the education here is free so there were no payments towards it. As you may already guess, i used that account only to feed my gambling habits and that way i was able to deposit hefty amounts if i decided to go that route.
Since i had pretty much no limits anymore, things started to get heated as the time went on. This was last year in the school so i could get my degree and shit really hit the fan. The amounts i started to gamble was way out of my understanding. Usually that normal 50-100 dollar depo would be at the end of the night around +500 or more dollars since i kept redepositing all the time if i was out of balance. I kept doing this every day with some wins and some losses until common thing called losing streak hit me big time. I started losing more and more every single day with no moments on getting profit. Everyday there was fuck ton of redeposits with no withdraws back. I didn't keep any count anymore and as you may guess, the savings account was just fading away faster and faster every single day until short after my graduation the day finally came: i was broke.
After i checked all my bank statements, the truth was revealed: In the span of 3 years, i was negative profit of around 30 000 dollars. Not to even mention that on my first year of school i only did max 10 dollar deposits so most of that had been racked up in 2 years. 5000 from 35000 was used to car repairs and other necessary bills, rest was gambled away.
After i went fully broke, my government started to give me assistance payments witch was around 1100 dollars in a month. This money was supposed to go on rent and other bills, but as you may guess i started using this money to gamble. After i lost heavy portion of the money, i was usually able to just pay a fraction of bills away that i had on my table for each month. This caused me to later on completely lose my credit score. I also remember getting my electricity get taken off 4-5 times since i wasnt able to pay the bill. Also after all i lost my apartment since i wasn't able to pay my rent because my addiction had taken over really bad and i gambled away everything i got. I was forced to move out and i moved in to my family member house. Luckily he had been asking me for years to be his "roommate" so i didn't have to reveal to him that i actually lost my home.
Shortly after moving to my family member, i got my first job and i tought this would be the moment where i will focus on fixing my life up: pay all my debts away and get my credit score back, Save some money and start again. It was nice plan but it didn't really go well. The more i got from the job, the more i deposited away and i was back to my old habits, even after losing my home +30 000 in 2years.
I remember one specific moment from the time i was at my old job: i got +1200 dollars from past 2 weeks of working at 3:00am in to my bank account. When i left my house at 7:30am to go the job, i didn't have enough money to put gas in my tank ( 5 dollars) so i had to walk 6 miles in a full blown rain to my job. i paid rent 400 dollars, rest was gambled away before my shift for the "salary day " even started. It really made me wonder while i was walking there that why im doing this. Im literally throwing everything i get handed over away and it really was the moment where i realised i have to look in the mirror. It's not normal to blow your whole salary away at the same morning you get it before you even head out to work.
After that moment, i started trying to take breaks from gambling more ofter. There were times where i went 5-7 days without it and then i came back to do that all over again but my losses were now way smaller than what they used to be. I lost only 200-400 dollars each month with some profit months, witch was huge milestone to me. Now i actually had usually some money left on my account until new salary day arrived. Ofcourse losing that much in a month is still alot but to compare it to my old habits, i take it more than happily.
With all this being said, you may now think how im doing right now and how do i feel after losing my home | credit score and + 50 000dollars in 5 years?
If im being fully honest, i have mixed feelings about it. Ofcourse it's sad to think how i much i fucked up but at the same time i'm kind of happy that this all happened. The reason why im happy is because i can take this all as a lesson. I maybe lost everything i had and ruined myself in the process but at the same time, im only 24 years old now. I can still build it all back and one day i can look back in this era and laugh about how fucking stupid i was when i was younger.
On the other hand, the thing im most sad about is when i meet my friends and see how good they are doing. Don't get me wrong, im more than happy to see my friends doing good but it really makes you guestion how i would i be doing now if i never entered to csgo gambling casino? Almost all my friends have good jobs, own homes they are paying mortage for so they can one day own it, nice cars and beatiful girlfriends/ wives and some people even have kids and familys. And when i watch back to past 5 years, i literally had all that right from the start in my hands and i just threw it all away. When they were building it all for themselfs, i was in the meantime watching my PC screen and throwing it all away. Kinda ironic when you think about.
Also what i hate is the way how i treated some people when i was at worst of my gambling era. I lost some friends in the process since i never showed up anywhere when they asked me to join them to do something in weekends and also i lost a girl i really cared about since i was too busy on placing bets on digital casino. To sum it all up, i really dont care about the money i lost, I mostly hate how i chanced as a person and how i didn't really give a fuck about anyone around me when i was too focused on nonstop betting. One day i will have enough guts to ask to meet up with this girl and explain why i was the way i was when we had our thing going on. Gambling addiction is really hard thing to explain to someone who has never went it trough themselfs/ seen someone close to them to go trough with it, but i'll try my best to reveal him everything that i have told here now publically. She may just tell me to fuck off but atleast i can be happy when i know that finally she knows the truth of everything i was hiding when we had our thing going on.
Other than that im doing kind of fine. I moved out from my family member house to own home awhile ago. I fucked up yesterday again, i gambled 250 dollars away in a span of couple hours but i left it on there. Instead of putting more money in, i decided that this week i will call my bank provider and take away online payments in general from my bank card. This way i can still use the card in stores and so on but i can't pay anything online. If i have any payments i have to get done via online, ill just go to ATM and take the amount in cash, then give it to my older brother and he will pay it from his account.
I know this may sound really extreme way to solve all this, but this way im literally banning myself from every fucking digital casino there is. It is clear to me that im a problem gambler and i really can't control myself if i face a losing streak. It just too hard to accept it and walk away and ill keep going until i hit rock bottom witch really isn't good escpecially since i lost my job due to COVID and i still have around 10 000 dollars in debts gathered to myself when i was too busy gambling everything i had away. One day im able to pay it all back and get my credit score back but right now, i just need to accept how things are going and move with what i have witch really isn't much.
With all this being said, i really hope this story of life from past 5 years can make some kind of impact to you. If you find yourself casually betting more away than what you first tought you would play/ betting more than you can REALLY afford, please seek some help from friends, family members around you. Don't ruin everything you have same way as i did because let me fucking tell you, it really isn't worth it.
Thanks for reading.
submitted by AddictionRuinedMe to GamblingAddiction [link] [comments]

[GUIDE] How to get your first 10-20$ skin for free + proof (Clickloot) (REUPLOAD)

Help me in the comments to get this guide better and more complete and share it to your friends!

Heyya (sorry for my weird english I'm french) !
Since I reinstalled Clickloot like 1-2 weeks ago, I tried to find as many tips as possible Imma share it to you guys :)~I'll add more tips in the future
So let's start:

[BASIC TUTORIAL] Pass this part if you already have clickloot

-Go to clickloot.com or install the mobile app and create a new account by steam or anything it doesn't matter at the start (later to withdraw you'll need your steam account)
-Click on rewards and claim as many things as possible (use my code "nefreex" for referral, you get 250 coins and it's always appreciated ^^)
You should get your first 500 coins ez pz

[HOW TO GET THAT FAT MONEY] Basically the useful part

Get the mobile app then go to earn (bottom left corner)Depends on your location you'll get different surveys and offers but the most important surveys should still appear.
If you see Tapjoy or Ironsource, go on them. They're basically the best ones for me, high paying surveys and you surely get your money, prefer Tapjoy because you get offers who rewards you a part of the coins each time you get closer to complete the survey
Do one of the surveys below:

BEST APPS SURVEYS :

Huuuge casino and Billionaire casino

~20000-30000 coins for getting to level 200 (they offer different amount of coins sometimes, depends on the level required, consider taking the one mentioned right above on Tapjoy if you find it, you get parts of the rewards at level 50-70-100-150-200.
Time: some days or hours (depends on the offer and the luck)Many useful tips here: https://www.reddit.com/Swagbuckstutorials/comments/gswbx1/tips_for_huuuge_casino_slots/
Other tips :
-you can't loose all your chips until you get to level 30-40 [NEEDS TO BE VERIFIED]-at the beginning you can go full max bet-consider using the 3-4 first machines, they're giving good amounts of chips (I prefer using Huuuge diamonds wins (rare wins but high rewards) because the firsts levels you're completely rigged and then God of sky (less rare wins and decent rewards))
-you can use macros to close popups and to claim rewards it works-don't spam the machines for my experience you get less wins
-don't give up if you don't have any more money, just retry tomorrow and claim as many daily/ club rewards as possible. You have 30-60 days to complete this survey !
-use the advanced search to find diamond clubs and join them, you get a decent amount of coins on those clubs.

[NEW] MISTPLAY

~3000 coins to get profile level 3 found on Tapjoy
Time : 30-45 mins
Difficulty : Easy
If you don't receive your coins after doing the survey it's a bug on this one it's okay, wait 24hrs and send a ticket to the support of Tapjoy with a screen showing that you got to lvl 3, I got credited less than 24hrs later ^^
Tips:
-when they ask you which games do you like/ play (i don't remember exactly sorry) just click on all games, you'll get more choice
-focus on the xp, look for the two best ones and try to hit on both lvl 3-4 (different level than the profile one, this way you're level 3 (or almost, you just take the third best game and get this one to lvl 2 to get profile lvl 3)

Pop slots

~5000 coins to get to level 27 but some redditors said that you get a different survey (25$ to level 28) [NEEDS TO BE VERIFIED]. You get the full amount of coins only when you complete the survey.
Time: 1-2 days
Tips:I found another reddit tutorial for this [NEED TO BE VERIFIED]https://www.reddit.com/Swagbuckstutorials/comments/gstr4s/pop_slots_tutorial/
Other tips:
-you can go full afk with this one + macro for more speed

Words with friends 2

(only seen on ironsource), ~500 or 1400 coins if you complete 25 words against an opponent, really easy if you know how to play, if not just find a quick guide on YouTube (trust me it's so easy)
Time: 1-2 hours max (btw don't stress if you didn't get your coins right after, I got them 3 days later)
Tips:
-No matter winning or loosing the game, just make 25 words-Make a private game with another account and play vs yourself [NEEDS TO BE VERIFIED]
-Use less letters and try to make the most words per round-If you feel that it's the right game, use all you addons.
-If you play vs a random and you're winning, always try to loose. Your opponent will more likely stay on the game and you get your points ez.
-You can use scrabble cheats if you're lazy to think just search on Google

Neverland Casino [WORK IN PROGRESS]

(actually finding a good survey and finishing it)
Still a nice guide here : https://www.reddit.com/Swagbuckstutorials/comments/hs91u8/neverland_casino_game_guide_crosspost_from/
btw I'll think I'll use a lot of those Swagbucks tutorials, they're great.

Coin Dozer

~1800 coins to get level 25.
Difficulty : So easy
Only tip : change your clock time to gain coin just like you play it everyday, ez survey.

Coin Master

~3000 coins to get to the 4 village.
Time & Difficulty : Okay, few days (you just need to go on the app 1 or 2 times per day for some mins)
Tips:
-Connect with Facebook to boost the beginning if you want.
-If you're linked with facebook, loop up for free coins website that gives coupons for the game ( http://conseilsjeux.com/coin-master-spins-et-coins-gratuits/ ) (french site but first links should work and gives out a bit of coins in the game if you're logged in to facebook)
-Don't waste time on it, give it some mins, spin & upgrade and then quit, that's it.

Slotomania

~10000 coins to get lvl 100 (found on fyber)
Time : 1-2 days
Difficulty : ez as fck
Tips :
-You can easily afk
-Connect to Facebook and use this site : https://www.peoplesgamezgiftexchange.com/slotomania-free-coins/gifts to get tons of free coins ;)

Appkarma

~500 or 1000 depends on survey platform, get to 700 coins on it.
Time : 2 hours
Difficulty : Easy
Tips:
-Claim all things that's possible to claim, you're already at +400 coins by doing nothing.
[UPDATE] You have two methods to farm :
1st one, spamming ads for 1 coin until you can't. After that just do a cheap mission like launch and install the app, and then spamming ads again (you can make a macro for this).
[NEW] 2nd one, go to playtime rewards, allow the app and then play Coin master (avoid this game if you're already doing the coin master survey, just do another app), idk if afk while the game is opened works, I suggest you to interact every 1 or 2 minutes [NEEDS TO BE VERIFIED].
The 2nd option is faster, but not available for everyone !

[EXTERNAL TIPS]

-Bluestacks works and you don't get banned using this (best option if you don't have a phone) (a friend tried and still use it)
-DON'T USE VPN ! You get banned really fast if you use a vpn to get better surveys
-Be kind with the support ! They have a hard work with all those kiddos who wants a knife without doing anything. Shoutout to Braincell! This active chat moderator, you can ask him anything he'll respond, he's the best x)
-Avoid those weird ~50 coins surveys that tells you to install a shitty app and launch it, this apps are always the same (shitty game always repetitive and many ads) you don't get any rewards from these and I found these apps creepy.. [NEEDS TO BE VERIF.. nah i'm joking xD

[WITHDRAW] The best part x)

[Be careful and check market prices! Sometimes you can overpay a lot]
-Don't worry you get the trade offer shortly after buying be sure to fill out your trade url before.
-If you trigger their anti-fraud system and they tell you to contact them, don't worry just contact them they have a really nice support (they usually respond in less than 24h) it happens to me and after that I could finally withdraw :p
MONEY SYSTEM: 1000 coins ~~ 0.80€ (if you pay attention, you overpay everywhere, they make a decent marge of money, skins are the ones that you'll overpay less)

[Proof and credits]

https://imgur.com/a/R3EKPTR my recent winnings (I already got some skins before but it was some years ago) and I currently have 7000 coins at the time I'm making this guide.
Update : withdrawed and now i made 2000 :)Update 2 : I'M AT 18000 NOW OMG
I'm at 31000 now, looking for a ft ak neon rider ;)
https://www.reddit.com/FreeCSGOSkins/comments/hsfszl/thanks_to_unefreexyt_i_got_my_first_skins_in_csgo/ ;)
https://cdn.discordapp.com/attachments/546656661482504192/735516698723090442/unknown.png A friend got bo2 by doing huge casino and billionaire only
Thanks for reading ! Help me in the comments to complete this guide and share it, use my affiliate "nefreex" it's really really appreciated :))
Imma go to sleep, tomorrow I'll add more surveys and read your comments. Good luck everyone !
Update: New surveys and making it more readable ;)
Update 26/07 : Updated Slotomania, I'm currently making a hard survey which can give me 27000 coins so Ima tryhard it x)
Update 24/08 : Added Mistplay, updated my coins. Please share the tutorial guys !
submitted by NeFreeXYT to FreeCSGOSkins [link] [comments]

Fortnites problems

Hello guys
As you may know the activity and interest in fortnite is low, unless its event or new season time but that's sonething as clear as csgo getting interest as soon as a major tournament kicks in, and then being ignored
I am not saying fortnite is completely dying, the goal of this post is to make people see what the problems in this game are/were
And to maybe cause a discussion about stuff like that
Ready? Lets go

1. Casuals vs Pros

Casuals want the game to be fun, pros want it to be competitively viable, as we know pros(ninja and tfue specifically) are known for complaining a lot
Who is to blame? On the one hand its epic who dont know how to balance their game, they have proven that often and even continue up to this day
I still cant get over the headshot damage nerfs or the new shotgun being dogsh*t
On the other hand casuals, all they want is a balanced fun game, what they get in 99% of cases is an item that is a meta by itself and a game that revolves on repititively doing 1 thing, and that's either using one of those metas or build battling for 50 years to die from the storm or fall damage
Infinity blade, combat shotguns, I could name examples of f*cked up ideas by epic FOR HOURS
On the third hand, the pros
They want a stable balance, and a game that isnt fucked up
And then when they get sbmm to be matched against equally skilled opponents they cry around bc of how hard the game has become
Like what? I mean, we could have an competitive mode that matches people by skill, rewarding people while having an casual , unranked mode
What pros also get is again: a hardly balanced, often broken game that barely is competitive
What we have in terms of competitive is one competitive gamemodes and one point farming mode(ARENA, ANOTHER F*CKED UP CONCEPT)
Also: seeing the meta and how fortnite is made, it isnt competitively viable, there are only 2 guns with no rng bloom on them, with the rest being either useful in only 1% of all ingame fights or useless without the meta guns
And metas arent competitive, what differentiates a good competitively viable game from others is no meta used to win 99% of ingame fights
Lets take csgo, csgo is pretty balanced and has no real meta
Sure, there are 1 tap awps or autosnipers, BUT THEY CAN BE COUNTERED BY THINGS OTHER THAN USING THE EXACT SAME WEAPON:
with that being: Molotovs Smokes Flashes Grenades Scoped assault rifles Flanking your opponent Moving quickly or unpredictably Not being an
And they(at least the awp) require a bit of skill to use
While what are the counters to shotguns in fortnite(THE META)?
Rpgs Shotguns
I know, the difference is: Fortnite is an BR game, your inventory is based on rng
In csgo you choose your inventory
It means you are forced to play weapons your are bad with in fortnite if you find only such
And in csgo you can simply not use them
What also differentiates those games are strategies
In fortnite you either (squad) push, camp and shoot from distance or run away
In csgo you can choose to split, five stack a bombsite, fake rushing a bombsite, execute something more by smokes and flashes, take over mid and then push a site and more
And that's just on one side(t side) and I bet i missed some bc i am a csgo low rank
See the difference? Fortnite is about mechanical skill, luck and camping if you play arena
Csgo is about strategy and having a plan, as well as those other more mechanical skills
There are some solutions to most of those "Issues": 1. Make arena an actual working competitive mode with lots of ranks and rewards for playing it and ranking up, that while leaving all the other modes without skill based matchmaking
Those arena rewards could be: skins, umbrellas and gliders, v-bucks on high rank, emotes etc.
Maybe even a separate battle pass that is free but requires ranking up to progress
Also: add deranking after not playing for a while and dont tell us how to rank up easily(RN the arena meta is shotgun camping bc how points are divided between placement and kills)
  1. Do not add items to "make worse players have equal chances as good players" bc that concept simply doesnt work as long as ANYONE , INCL. THE GOOD PLAYERS, CAN FIND THOSE ITEMS(I know, they probably stopped with it, but we dont want it coming back)
  2. DONT BASE THE GAME ON METAS, INSTEAD MAKE EVERY WEAPON GOOD, LESS RANDOM AND COUNTERABLE BY WEAPONS AND ITEMS OTHER THAN USING THE EXACT SAME ONE
That could be: Nerfing shotguns OR Buffing ARs, Smgs(slightly), Silenced Smgs, aka. The most used weapons aside of the shotguns, that to balance the game out more
  1. To reduce rng: make every gun have only one rarity On ar's keep the scars On all others: the blue ones And completely vault the smg
Make every equally rare, ars should drop as often as all others and vice versa
And make chest work like this: Chest drop 2 guns, 1 shield giving item, 1 health giving item or one item that mixes both, 50 of any material and at least 1 full RESERVE magazine of ammo for each of the weapons
Also: give chests a 100% spawn chance everywhere where they can spawn

2. Too high skill gap

What may scare people from ever trying fortnite is the fact that the skill gap is publically known to be high, insanely high
Someone once said you need to play as much as a pro plays on average in other games, to become a casual in fortnite
Fortnite is the sweatiest game in existence
Lets once again take csgo as an example to compare fortnite to, as both are supposed to be competitive games we will be trying to compare just those aspects
As well as the skill gap and other things you could actually compare between those 2
Csgo doesnt have a high skill gap in unranked modes at all, its so low a silver(low rank) can get pretty high placed in them, that may be bc the competitive mode actually attracts people there, there you get a nice rank, you may get rewards and even unlock sh*t for your account
What fortnite competitive(arena) has is a 10 rank, fully exploitable system bc it gets explained to everyone ingame how to earn points Can you get anything for them points? Sometimes access to tournaments/tournament qualifiers which sounds cool at first, but isnt really cool at all as arena itself isnt rewarding at all
Why not make a working sbmm WITHOUT MIXED PLATFORMS
Fun Fact: the game already once was non-crossplatform, before season 3/4 there was no cross platform I think, and then later it got added but wasnt forced
Since the new chapter began, crossplatform is forced WHICH IS BAD
Lets say you have a skill factor based on values from 0.0 to 12
So lets say a console player has an 5.6, that's not bad or too good either
Now lets take a pc player, with the same factor
Now who would win?
In a perfect case scenario/paper it would be a 50/50 chance
In reality though the pc player would be superior one in every way bc aim assist is only op on high fps pcs, and on consoles its not as good, and as we know pc players are having advantages in building as well as mostly easier aiming
Dont come up with an pro you know how is super good in all of that and plays on console, that bc: COMPARING PROS TO US, CASUALS, DOESNT WORK
THEY ARE PROS, SUPPOSED TO MASTER ALL THE SKILLS TO BECOME THE BEST, WHAT WE ARE SUPPOSED TO DO IS TO PLAY THE GAME AND HAVE F*CKING FUN
ANOTHER EXAMPLE: An 11.9 mobile player and an 11.9 pc player, who wins? On paper: 50/50 again
In reality: The pc player wins in 999/1000 times, its insane epic believes it works, bc it doesnt, its broken as fuck
Me with my mediocre skill is forced to play again pc players, who against other pc guys are as good as I am against my consoles, but against me he/she seems like the sweatiest player in existence
There are 2 ways to fix sbmm
  1. As mentioned above, MAKE IT WORK AND BE ONLY IN ARENA, the rest is above cause I dont like repeating myself too much
  2. SPLIT THE F*CKING PLATFORMS IN SBMM, SAME IN CASUAL MATCHMAKING
WHY IS CROSSPLATFORM EVEN FORCED?

3. Epics weird decisionmaking

Adding an op mech in season x for no good reason, not paying out many pros their tournament rewards(the denverguy made a good video about it, at least its good in my opinion, good enough to take out some info) and even lying about it, AND THAT SINCE AT LEAST 6 MONTHS
And requiring big twittereddit popularity of problems for them to get fixed
No, I didnt describe me with a bunch of 3 yr olds leading a company but I just described epics weird decision making
Epic is known for being weird, their fortnite success was pure luck after all(WHICH GREW AFTER THEY PAID PEOPLE TO PLAY AND ADVERTISE IT), what do you expect from someone like this? For real, what do you expect?
They are also known for decisions such as: OP INGAME ITEMS, many of us probably know a lot of those from the past, why were they even there?
Starting tournaments and ignoring 50% of all the players that should have been rewarded, then pretending that either they didnt participate or that the tournament didnt even exist
Not updating for half a year to change the engine of the game, and then not really saying if its ingame
Is it in the game? I cant tell cause my pc is too bad to launch fortnite and consoles have the same performance issues, they had SINCE DAY 1 OF SEASON 1 IN CHAPTER 1, #EPICFIX
(I also cant tell bc I am too lazy to google it)
How epic could fix this one? Well, here I dont have a solution except maybe not letting people with the brains of 3 yr olds lead a company
Bye, that's it for this post cause I dont want to write more
Edit: sorry for any grammar mistakes or stuff like that, I wirte this on a mobile with english not being my first language
Also: I play since season 2, I know this game, dont tell me "get gud noob" bc I complain for sh*t that you think is balanced or okay
submitted by adrian2255 to FortNiteBR [link] [comments]

2 Ideas to possibly help fix the issues that we are expecting/going to see with the increasing number of agents.

So, I've been seeing and hearing a lot of complaints about the number of agents being added. Most of the issues that the community has been based on the fear that this will cause the game to become oversaturated, unbalanced, and overall just simply not fun to play anymore. We've seen the repercussions of adding roles to characters in overwatch, as well as the fickle state of a meta in a game that is filled with 100+ characters in league. And all of these concerns are completely valid. However, I haven't seen many conversations on HOW to fix these issues. So I have 2 ideas that I hope someone at RIOT has either thought about or will maybe consider. I hope that this thread can be used as a way to talk about how to fix these issues since I know my ideas may have flaws in them that I'm just not seeing.
  1. A rotating Agent pool for each act/episode.
  2. The ability to see what agents the other team will be picking.
Now the idea of a rotating agent pool I've been thinking about for a while, but mostly became clearer to me on the release of Killjoy. The idea is that before the start of every act, there will be a "preseason" In which all of the available agents for that act will be available to pick and play. While the other's will be locked. This is to:
I think the biggest reasoning behind this idea for me is understanding that as a dev designing a competitive role-based game. The players will ALWAYS find a way to break the game. There will always be someone who figures out a way to cheese things to turn the favor. We've seen it in overwatch with the 5 tank meta, or Bridgette or whatever her name is that supposedly broke the game. (I'm sorry I'm a CS player I'm trying my best). We see it in CSGO CONTSTANTLY as well. We recently had the Aug/Krieg meta. We had CSGO Wild west when the r8 came out. The CZ and Running tech-9 when they tried to fix it. Like we need to accept that this will happen. But minimalizing the option is the best bet. The last thing you want is to queue into your gold 3 game and realize you're up against a 5 sentinel comp or something stupid. Where you go to plant on-site and there's an invisible dot, turret, tripwire and Roomba waiting there to kill you while the rest of them Stack A and Mid. Like it's incredible the amount of dumb shit that you can do right now, and that's not even counting the agents that aren't out yet. So limiting the amount of "roles" prohibits the idea of over synergizing in my opinion.

As far as seeing what other teams are picking. This is a bit weird because IDEALLY, it's simple. But the need to implement a pick system would need to be in place to avoid teams just sitting on their pick until the last second. But at that point, is there a ban system? I feel like a pick ban system isn't the ideal direction that they want for this game. But neither is a Sage slow, Brim ult, Sova ult while Reyna E's into it to pick up the scraps. The last thing that you should do is make your players feel helpless in any situation. There should almost always be an "I could have done this better." Or "Man, if I took this angle and was a bit more patient, I could have had a better position. Counterplay also adds a layer of tactical depth in my opinion. Seeing someone pick a sentinel, or a execute based comp is going to heavily influence what character I play. Thus leading to people being more versatile in the agents, and playing the game more to become better at multiple instead of just being a Jett 1 trick. The worst feeling to me is the "Welp, nothing I can do there. They just pressed (Insert ability bind here). But I'm just a dude.

I'd love to hear any ideas/feedback you guys have. I tried to make this as short as possible but hey, here we are. Thanks for reading. I hope someone from riot sees this as well!
submitted by CountsWithFingers to VALORANT [link] [comments]

Rainbow 6 vs CSGO: 3 LEVELS

Back Ground:
I have nearly 4,000 hours in CSGO since 2016. I have reached ESEA Rank A+, Global Elite, and consider myself nearly a semi-pro player. I have watched a ton of competitive CS and know the game in and out.

I have about 500 hours in R6 and I am Gold 1. I have a 1.2 kd and have played for about 3 months with my friends. I have watched VODS of competitive siege as it is not on rn, but understand the game decently and believe I can get to mid-plat next season as me and my squad understands the game better. Correct me if I am wrong on anything please still pretty new.

Now I want to compare the game in 3 ways.
1: I want to compare it in beginner and casual play. This includes how long it takes to pick up and the opportunities there are to improve for beginners. This also includes community toxicity. This is Copper 5 to Silver 1 and S1 to GNM
2: High Level and Competitive play. This will include outlets like faceit, cheating, and the low tier tournaments. This is looking at levels from MG-DMG and Gold3- Diamond
3: Semi-pro and Pro play. This is R6 Pro League vs ESL CSGO Pro League. This is the ability for High Diamonds and Champions and Globals (Rank G/S more specifically) to break out onto the competitive scene and the limit of the skill ceilings in the game.

1: CSGO is way easier to pick up at a low level. Everyone in Silver and Nova is utter garbage. Aim is the game at this level. People only rush and push non stop and if you have decent aim you will thrive. Aim is hard to master in CSGO as recoil on it, especially on some guns like the AK is very hard, but some practice will get you decent. Callouts are hard, but the minimap helps with this a lot. The intricacies of the game don't matter much at these levels like the economy, starts on offense and defense (ie Baits, crossfires, etc) and utility.
Rainbow had me completely flustered in the beginning, even with friends who had a few hundred hours. The operator selection and customization makes the game very creative and unique, but so hard to grasp in the beginning. The ability to manipulate the map also does this as well. The recoil, is much easier on most weapons though, with some exceptions like the F2, Bucks Gun and others. The first few hundred hours were very hard, and there are so many smurfs. Since people can change regions Europeans smurfing is a real issue (every few games in coppebronze). This makes it hard to progress at low ranks. Also aim training is much harder as there is a limited number of modes, and no custom aim maps. Not to add droning is very complicated to do well at first and took me a while to understand pinging bomb is not important. Overall it is a harder game for beginners.

2: This one is pretty equal. R6 although it has a terrible anticheat- hacking is no where near as bad as CSGO. CSGO matchmaking is the worst. I hate it. I got to global and haven't touched it in over 2 years. This is especially apparent at mid ranks and even global where most hackers reside. But, Faceit and ESEA come to the rescue. They are third party sites with downloaded AC which create an amazing player experience. If Rainbow had this they would win the mid ranks, but they do not (at least not good Faceit tried but takes too long). CSGO being a larger game has more outlets for low tier tournaments and leagues like Mythic League.
At this level though CSGO's skill ceiling shoots up dramatically. Players know all the smokes, flashes and mollies, people know famous strats, and everyone has a collective knowledge of the game. Yes people bait and there are exceptions, but most people at Rank A-+ ESEA and Faceit Level 7+ have a decent amount of game sense. This is not the same in rainbow. I know so many brain dead High Golds low Plats who are stupid. I bet it gets better in high plat/diamond, but still the amount of people who wont play Thermite and play for themselves is sad. In 9/10 CSGO games a 2:1:2 or 3:1:1 set up will occur naturally but never in solo r6 does a 2 Roam 3 AnchoLurk or 1 Roam 4 AnchoLurk.

AT THIS LEVEL R6 IS 10x LESS TOXIC, BUT EASIER TO FIND SMART PLAYERS IN CS SO EQUAL MAYBE R6 BETTER.

3: The Semi Pro and Pro level my favorite. In my humble opinion CSGO has a higher skill ceiling. This may be controversial, but from my observations elite counter strike is the hardest game in the world. The amount of precission, time and effort it takes is unmatched. One bad call, misclick or delayed reaction and you are punished. R6 has more variety. The OPS, the Maps, the malleability, but the skill ceiling is still not higher. It is more creative, but once someone fully explores an op like Castle there is not much left. CSGO always changes, new strats, new smokes, new ideas. R6 does have better dev team though with makes it a bit more interesting (F Valve go Ubi). CSGO also has so many outlets to get noticed in the scene whether it be Faceit (FPL/C) ESEA or Hubs like Mythic League. R6 has Discord Servers and some Faceit, but it is much harder to break out.

I watched Pengu play golds. He did great, but still lost some rounds. A csgo pro like S1mple in the equivalent rank (MGEish) would literally destroy the other team nearly 1v5 (Look at HIKO for example who is a terrible terrible pro who is not even in top 200 of skilled players https://www.youtube.com/watch?v=z0J0xhircn0 ) This shows how different the skill ceiling is.

My conclusion. R6 is more creative and fun, especially at the middle ranks. It is harder to learn, but has endless possibilities (250 hrs). CSGO once one progress gets this but just a little bit later (1k hours). CSGO it is then easier to break out to the competitive scene and it has a higher skill ceiling once that scene is reached. Both great games- I think r6 is more lax and has more variety, but csgo is more challenge, competitive and intense. So choose what you like, but this is my comparison.

I mainly talked about CSGO as the game is like second nature to me, but if someone wants toa dd to r6 please do.
submitted by EmeraldTradeCSGO to Rainbow6 [link] [comments]

the best way to gamble and not loose everything,withdraw csgo skins without any kind of deposit

Step 1: Visit csgopolygon.com
Step 2: login with your steam account
Step 3: go on "Redeem code" and on the bonus code insert "zer0iwnl" (that's optional but if you want free 500 coins and if you want to support me that's how you'll do it)
Step 4: start betting but...how? Well I found a pretty easy technique on how to gamble. I started today betting 100 coins on the site and I doubled every time the bet whenever I didn't win, so by doing this way you just secure a way to get 100+ coins and as soon as I started winning again I came back to bet 100 coins(hope you got it,I know my english isn't that good and I apologyze for this),starting from 500 coins I now have 5600 coins betting like this and I played for like 10 minutes.
You may ask me why csgopolygon, well I found that csgo has got one of the lowest amount of coin to withdraw a knife, (today for example there was a falchion at 132k coins,but I've seen even lower offers plus you don't have to deposit if you wanna withdraw any csgo skin. Of course this method works for every gambling site but my advice is csgopolygon for MY personal experience. Also you could think they sponsor me or they paid me somehow to say these things but nor of those things are real,they didn't pay me or sponsor me neither. (pls pay me or sponsor me).
Hope I helped you,if you have any question let me know down here,hope you do good and don't get addicted to gambling.
Quick tip: when you start loosing streaks just quit the game,don't let the game play you and start again doubling the last amount you bet.
submitted by zer0-iwnl- to CSGOFreeSkins [link] [comments]

A basic guide on how to bet on CSGO

I know with the recent closure of many sports leagues, a lot of you guys are trying to find something else to bet on. Unlike most sports, eSports is not usually postponed or cancelled due to illness because most of the leagues are online. As a bettor that has been placing wagers on CSGO (Counter Strike Global Offensive) for the past couple of years, I want to provide you guys with not a complete guide, but the basics to get you guys started.
  1. Research There are many sources of research you can conduct for CSGO. The best resource for CSGO betting analysis is hltv.org. This site provides statistics for matchups, h2hs, and also shows you rankings for teams. A second form of research you can use is by searching the team name up on esea.net or faceit.com to see how they currently stand in the league they're playing in. A pivotal thing to note is that map vetos are critical to the match and analyzing what teams are good on which of the 7 maps is important to research
  2. Watching CSGO is relatively easy to watch. You can find the streams clicking on the match link on hltv.org. If the stream is not there/the match is not there, usually you can find the stream via twitch.tv so no more need for buffstreamz
  3. Understanding The good thing about CSGO is that it is extremely easy to understand. The basic gist of it is:
a. The first team to 16 rounds win and there are two sides: Counter-Terrorist and Terrorist.
b. You play half the rounds as terrorist and half as counter-terrorist.
c. To win a round on Terrorist side, you either have to kill all the counter-terrorists or plant the bomb and have it explode
d. To win a round on Counter-Terrorist side, you have to either kill all the terrorists or defuse the planted bomb
e. If the game is tied 15-15, the game will go to overtime and the first team to win 4/6 rounds will win the map. If not, game will continue at 18-18 and the same rules apply til a team wins 4/6 rounds
f. There are 3 types of formats: Bo1, Bo3, and Bo5 and this is much like tennis formatting (Bo3).
I hope this guide helped you guys a bit during this betting drought and hopefully will get you guys more into eSports as a whole. If you guys ever need any advice, feel free to hit me up on Twitter or on Reddit as I post pretty often on POTD thread.
submitted by hyperbettor to sportsbook [link] [comments]

The best way to gamble and get free knifes.

Step 1: search for csgopolygon and go on the first result you get
Step 2: login with your steam account
Step 3: go on "Redeem code" and on the bonus code insert "zer0iwnl" (that's optional but if you want free 500 coins and if you want to support me that's how you'll do it)
Step 4: start betting but...how? Well I found a pretty easy technique on how to gamble. I started today betting 100 coins on the site and I doubled every time the bet whenever I didn't win, so by doing this way you just secure a way to get 100+ coins and as soon as I started winning again I came back to bet 100 coins(hope you got it,I know my english isn't that good and I apologyze for this),starting from 500 coins I now have 5600 coins betting like this and I played for like 10 minutes.
You may ask me why csgopolygon, well I found that csgo has got one of the lowest amount of coin to withdraw a knife, (today for example there was a falchion at 132k coins,but I've seen even lower offers. Of course this method works for every gambling site but my advice is csgopolygon for MY personal experience. Also you could think they sponsor me or they paid me somehow to say these things but nor of those things are real,they didn't pay me or sponsor me neither. (pls pay me or sponsor me).
Hope I helped you,if you have any question let me know down here,hope you do good and don't get addicted to gambling,remember play these kind of games only if you are 18+.
Quick tip: when you start loosing streaks just quit the game,don't let the game play you and start again doubling the last amount you bet.
submitted by zer0-iwnl- to GamingMarket [link] [comments]

Answered question from the Devs in the Discord.

Hello everyone this will be a big list of answered questions in the questions section of the Official 9 to 5 Discord and will be updated regularly.
Those questions are directly answered from the Devs and not from me.
Q: When comes the Alpha?
A: June 4th 2020 under full NDA.
Q: Will there be a public roadmap for the game in the near or far future or at all?
A: Alpha is going to be first place to learn about the game more and we will keep you guys up to date on what are the bigger items on our path. I cannot say if we publish or not roadmap per say, as I really wouldn't like to get to situation when we promise something and have to take it back - as missed expectations or broken promises are one of the biggest pain point for me as a player.
Q: My biggest question is what inspired the bank map, because to me that layout closely resembles Big Bank from Payday 2 is this map a totally original blockout or was there some kind of collab going on here?
A: Bank is part of the flood-map. We have not collaborated nor cooperated with any Payday nor other teams or employees on this, although we obviously playing games and taking examples and ideas from out there.
Q: When is gameplay being shown?
A: As we have said, we are working on Alpha and we will show gameplay when we are sure about the Alpha date. Sit tight, it will happen! And we will make sure to let you know when we have that video available.
Q: Are there going to be 3 dedicated spawn points on the map(one for each team) or are you going to spawn with your squad in a random part of the map?
A: We have touched that a bit in the map dev update and will be talking even more in the new one update coming out soon. We have various game modes and each mode has number of possible locations and spawn points. Your position can vary and is randomized, so you don't know always where you end up and need to adjust your tactics based on the combination of goals, map, your spawn point and location of the objective.
Q: Really excited to see the gameplay. Super curious to see how you handle gun play. For example, Recoil, muzzle flash, weapons handling and manipulation, reloads, aim punch etc. I'm a Big Gun Guy with lots of experience and training. That said, if you had to compare your gunplay to similar games what would you compare it with? I'm hoping somewhere between Tarkov and CODMW.
A: Hello and thank you for the question! We are going to open up on guns and stuff closer to alpha, where we will share details with you all.
Q: How long will be a match?
A: 1 match takes 15 minutes and each round roughly 5 minutes.
Q: Will you be on the Summer Game Fest?
A: We currently have no plans on being present in Summer Game Fest, but if the plans change we will inform you all.
Q: Will there be any events like "Boss Fights" when teams team up from 3v3v3 to 9v1 or random person is being chosen and the gamemode turns into 8v1?
A: It's way too early to discuss events or special modes like this, but for now we are designing the game to be 3 v 3 v 3 and all game modes will work like this too.
Q: Is this a tactical pvp shooter like csgo?
A: We are not close to CS:GO, and we have said earlier that R6S is closest to us out there, but still we are VERY different to them even. Biggest difference being the fact that in Nine to Five each match is a 3v3v3 over 3 rounds.
Q: Is the map Flood polished?
A: We have different names for different states the maps need to be in. Polish mean we done a detailing pass on the whole map in non-gameplay critical areas the critical gameplay areas get done first, ofc. It means objects that you can use as cover etc...For exemple a box of screws on top of a wooden crate is hardly critical, yet the crate is since you can take cover behind it. Ofc if you ask a dev, it never is "finished" as you'd like it. But it has to be done at a certain time for the whole production to work.
Q: Will the sounds used for weapons be recorded using actual guns procured by the black market? And are you using real life Gun models?
A: As mentioned before, we are not copying real guns or manufactures, we are creating our own guns with personal touch. We will share more light on this in one of the upcoming dev updates, where we are talking about the guns and their characteristics.
Q: Since there are 3 competing teams, what/who are they? We know most likely 1 team will be a CTU and the other a terrorist unit, but what about the third? From the teaser we already know that this game will focus a little on the story and lore, but how reliant will it be?
A: As mentioned already, the lore will explain that a bit more and will follow up on it. There are no terrorists or police/army, nothing like R6 or CS environment. But we are going to touch that later on.
Q: With the map's verticality, Would there be a way to repel down buildings? Perhaps a tactical item in the loadout?
A: We dont have that planned right now, but why not. The technical implications of repelling are quite vast, you need an entire new locomotion system, in/out animations on top, and you need to make sure facades are quite flat. We have ladders, fire exits and so on already so you can go up and down relatively fast.
Q: With the teams going to be 3 players and the maps going to be reasonably big. Will the game be extremely spread out and relatively Long Range and LOS focused? Or will different objectives change the gameplay?
A: Flood is 200m, so long range means rifles or scopes. We do not have focus on LOS missions specifically.
Q: What taboos you guys set yourself for game design like what stuff you will not do at all cost to make the game fit your ideals?
A: Hmm... One that comes immediately to my mind was is "no sci-fi". Very early on we decided that we want to build believable game, that will be set in very near future and using some modern technologies, but nothing that would be unrealistic. That goes with environment, guns or systems.
Q: You planning to made voicechat only audible for the team where it came from or for everyone near him?
A: Even though early, we can already say that you will not be able to hear voicechat of the other team nearby you - only your own.
Q: You think that tunning the noise up of certain things will be a buff or not?
A: Audio enhancements as a special ability? Not sure as it will be as a buff or not. -we need to accommodate for all players with varying preferences on their setups. So enabling audio based buffs leans a biased favour toward those with better setups. However, we will be using dynamic mixing that will adjust what the player hears on a second to second basis. So the ambience for example will change dynamically when first contact with N enemy hostile happens for the first time, certain explosions in close proximity to the player might disrupt what those in the proximity can hear. It's not a buff par say, but you could theoretically use this to your advantage ;)
Q: Do you guys already have plans on how to deal with cheaters? That's a thing that kills games if not well handled.
A: Already mentioned before: cheaters is a big problem and need to be thought through from the first moment when building the game. We are taking many actions already now to make the fight easier and prevent the game to be cheater-friendly, but cannot go to details yet. I really believe that cheating is something that needs to be handled firmly and strictly with no exceptions - it can ruin the experience and be extremely toxic in the community.
Q: Do you have a policy on the messing with the players sensitivity or like making the screen distort for flash bangs or stun nades?
A: Flashbang will affect various things. We will see what exactly and how when you guys get your hands to alpha, but it is worth taking into your equipment for sure!
Q: Is there gonna be a time limit or something to stop people from camping? Because tactics often involve camping in a corner for some people.
A: One part is the timer, second part are the flows.Flows are build so they are aiming against "camping till the end". We are tryin to build them towards motivating players to be active and to "play the game". Some might be on purpose "slower" (understand they provoke more step-by-step tactics), some are more about moving around the map. But enough hinting, can't spoil no more.
Q: I gotta ask because maybe im stupid but doesnt anyone have their hands on the game at this point in time?
A: We have had a few tests before, including Friends and Family test for which we raffled 300 people from this Discord (had to be European because of server location), so some people have already tested it before, but Alpha is not out yet, and no one except the devs have their hands on the game right now. We will have more info about Alpha later.
Q: Are the guns all going to be modeled based exclusively on real weapons, or are there going to be some which are RHG originals?
A: Inspiration will be taken from different times and weapons. But none of the guns are direct copies of real world weapons.
Q: How many guns will there be in the entire game? (just a guess or so, just want to know if youve thought about that/how many youve made already)
A: Unfortunately not able to share this information yet. Only thing we can say is that guns are hugely important for us, both on the artistic and design side.
Q: Will the game be cqc based or it will also have big open maps for long engagements?
A: We are planning mixed approach. Each map contains various locations that require from you very different approach and tactic. Even same game mode but in different location on the same map might force you to grab different gear and change the way you played the previous one.
Q: Is the time-to-kill going to be High or Low?
A: We will talk about this topic more closer to Alpha :)
Q: I asked this question about a month ago and yous said you couldn’t answer that at the moment but me and a few friends wanna know if 9-5 will be available on console platforms /ps5/ps4/Xbox S X/Xbox one/etc. And we also wanna know what year yous think we’ll be able to play 9-5 this year next year or even longer?
A1: A month is fairly short amount of time, especially topics like those... So far there is still no answer to any of those. The focus is PC and that is what is being worked on right now. There is no date set for the Alpha so there is no way anything beyond that can be said.
A2: Continuing on this topic, it's worth noting that a month although is a long time in the development cycle, isn't a very long time for the rest of the industry -moreso now in relation to the global nonsense going around hampering pretty much everyone from going places, seeing people and such. So although it sounds like we're forever saying 'its to early to say' sadly, we're still in this situation even now. But, rest assured we will keep you all in the loop on things as soon as we are in a position to share, no matter the subject you only have to look at how many news and updates we've already shared this last week.
Q: I was watching the video, and like you guys were "indifferent" on how to win the game, is it like win 2/3 rounds to win the "whole game", like im confused, because with the intel round and you find the intel and the safe you "win" when the hacker is on the safe, and in the defense round you win when Your cracker is on the safe after a set amount of time, and in the escape round you win if u escape, but like what is the "Big Win" like the overall thing, like is there a way, a person could camp the exit point like tarkov and just claim the win because he/they could just out gun you? or did you get the "big win" if you won the two out of three objectives but couldnt escape, because I'm worried that someone could just yoink the "big win" by just sitting and chilling secondly, i was also wondering on the choice of escapes, methods in the game, while the whole "we cant tell you until alpha" thing exists is there ways like y'all said to stealth the entire "mission" and also when it comes to escape y'all mentioned a truck vs the helicopter, is it "site" based or is it player choice to decide like the truck might be quieter but its slower to get to the escape zone and the helicopter is a lot more obvious and quicker. just some thoughts and confusions Also just a comment or a question kind of both i guess, but is there a way to have different sorts of things to safe hack, yes i know y'all are doing but the hacker on the safe and such but like hypnotically you are a mercenary and they do whatever their buyer wants and not all buyers want gold, or money but also maybe weapons or cases of a substance or stuff like that, *could put it on a pallet so it doesn't require intense script change, it would add to the repeatability i believe. One last thing, i don't quite understand what's the point of hacking the safe, case because isn't the point is that you're a merc corp. and you need to get to a buyer? would it make more sense to remove the thing holding it down?
A: On "chilling&winning": no, not possible for any of the modes. You definitely benefit from more silent approach and usually going guns blazing, open fire without thinking gets you down fast (especially when defending or escaping), but other teams will make sure you cannot really just sit and chill. In defending the other teams have the goal to get in and place their device, so that immediately creates quite a bit of tension - and even single grenade to the zone destroys pauses the countdown and forces you to interact. In round 3 then if you would just sit, the timer runs out and you lost - as your job is to get out of the level. On choices of escape: In Intel the two places are predefined for you and you can go to one of them - but it's up to you which one. You can even start one, seeing it doesn't really work, turn around and try your luck on other, or do diversion, where you start coutndown in one place, sacrifice your team member and start in the second zone. There is plenty of options! There are other game modes, where you can in fact select from wider number or in some way define much more the place, but about them down the road No spoilers, sorry. On variations: There are different game modes, places and maps - it gives a lot of variety already. Your proposal is interesting though, will keep it in mind! On the story: There is a logic and even small mini-story around the mode that we can open up soon I believe! (but need to first run it through internally if OK )
Q: Do you guys plan on having a Pre-Alpha stage before Alpha to fix the most glaring issues, Hand-select a few players from this discord and put them under an NDA and have them hunt for bugs and stuff?
A: We did run the Friends and Family testing in January and February and selected few players from there are helping us out to test the game once a while - rather than chasing down bugs though we are asking them more for feedback on changes we are doing to the game. We are using both internal QA team (massive kudos to these guys for cracking the game daily) and external partners for providing QA support on daily bases to get to know the bugs/broken parts of the game ahead of alpha. But coming from development and with the experience: I bet there are going to be WTF bugs and issues there no matter the effort, as these always are and our alpha is going to be very early on version of the game.
Q: Who will get access to the alpha?
A: That will be randomly selected from the people who signed up for the Alpha.
Q: Serious question tho, is friendly fire a thing, and if it is, how will you guys deal with people who intetionally team kill? will you have an honour system where it tracks how many team kills you do and if you do too many you automatically get put on the bad list and like idk have reverse freindly fire on for a long time or will yall have an intentional vs unintentional vote or...?
A: Friendly fire is open and a thing. We had very long discussion internally behind this, as it could lead into annoying accidental kills of your team mates, but it is part of the risk/reward of you commiting in fights. For alpha we are not handling yet things like toxicity in this way, but for beta we are already planning actions to make sure people cannot use team killing as toxic behavior.
Q: Will the game allow weapon modifications? Character, equipment? - Will the game have orders for the AI ​​team (as it was in SWAT 3 and 4)? - It will be in the rappelling game (In R6 Vegas 2 it was done, but quite artificially, quite nicely crafted rappelling is in R6 Siege). The problem with R6 and Swat was that the player in those games walked the one-way. And all that could only surprise the player is that the AIs were always different. And that's the problem again, if in most games you repeat a map, so everything is the same, so it's simply easy to play and easy to learn. Well this in turn has done PayDay 2 where one map is in several ways. If 9-5 could be a bit of a simulator that a player with a team (AI, player) would be somewhere at the base where he could modify weapons and other things and in the meantime he would be waiting for a report for an action / mission or something like that. . In the meantime, he could train at the shooting range and also at Room Clearing training. I have a plethora of tactical games and ideas in my head. But I'm not a developer or programmer or graphic designer :( And I still remembered in the first R6 Siege trailer, you could see the rappelling from the helicopter to the roof of the house, which was a great spectacle, but UBI, as in several games, lied again and did nothing like that. And since that trailer, the reality of the game is completely foggy, an absolutely different game. Will you make it into the game? That it would be possible to rappelling even from a helicopter? Perhaps you will succeed 9-5, even if at least a few things are met that are simply missing in all released tactical games, or it is only half.
A: Rappelling is truly not part of the design now. We are not saying "never", but we do not see it at least in the foreseeable future, hence in alpha feature set. Our game will have big focus on weapon customization and almost "creating your gun" - and that on both functional and visual level. Functional level is going to be already almost fully in to alpha pack - but more about that in the future dev updates! Armor plays big role in our game and you will be able to adjust it and decide on what you want to focus in the game. We haven't opened about that here yet, so cannot go too much into the details, but you will be able to define the way your gameplay goes based on it and it affects multiple things in the second to second combat, not "just" the visuals or protection. As guys mentioned, we are working now on PvP modes and that will stay our focus for awhile for sure. We decided this pretty early on about this, not to render our focus thin and delivering half-finished product. We are not hundreds-man team and we truly believe that focus and quality matters.
Q: Will there be an in-game map to view all of the locations? will there be a ping system to easily show locations to teammates?
A: You have a map in-game where you can see positions as well as positions of your team mates. We will have very, very simple ping system for alpha, improving it for the beta to be more on-par with rest of the games out there.
Q: Will the game have a rank system?
A: Our focus right now is on the core gameplay and the main player journey. Ranking and other competitive modes will come up later on in development, after we confirm with you guys that we have game that is fun to play.
submitted by Neko0815 to ninetofive [link] [comments]

The best way to gamble + the best way to get free knifes

Step 1: Visit csgopolygon.com
Step 2: login with your steam account
Step 3: go on "Redeem code" and on the bonus code insert "zer0iwnl" (that's optional but if you want free 500 coins and if you want to support me that's how you'll do it)
Step 4: start betting but...how? Well I found a pretty easy technique on how to gamble. I started today betting 100 coins on the site and I doubled every time the bet whenever I didn't win, so by doing this way you just secure a way to get 100+ coins and as soon as I started winning again I came back to bet 100 coins(hope you got it,I know my english isn't that good and I apologyze for this),starting from 500 coins I now have 5600 coins betting like this and I played for like 10 minutes.
You may ask me why csgopolygon, well I found that csgo has got one of the lowest amount of coin to withdraw a knife, (today for example there was a falchion at 132k coins,but I've seen even lower offers. Of course this method works for every gambling site but my advice is csgopolygon for MY personal experience. Also you could think they sponsor me or they paid me somehow to say these things but nor of those things are real,they didn't pay me or sponsor me neither. (pls pay me or sponsor me).
Hope I helped you,if you have any question let me know down here,hope you do good and don't get addicted to gambling,remember play these kind of games only if you are 18+.
Quick tip: when you start loosing streaks just quit the game,don't let the game play you and start again doubling the last amount you bet.
submitted by zer0-iwnl- to FreeCSGOSkins [link] [comments]

Rainbow Six Seige vs CSGO

Back Ground:
I have nearly 4,000 hours in CSGO since 2016. I have reached ESEA Rank A+, Global Elite, and consider myself nearly a semi-pro player. I have watched a ton of competitive CS and know the game in and out.
I have about 500 hours in R6 and I am Gold 1. I have a 1.2 kd and have played for about 3 months with my friends. I have watched VODS of competitive siege as it is not on rn, but understand the game decently and believe I can get to mid-plat next season as me and my squad understands the game better. Correct me if I am wrong on anything please still pretty new.
Now I want to compare the game in 3 ways.
1: I want to compare it in beginner and casual play. This includes how long it takes to pick up and the opportunities there are to improve for beginners. This also includes community toxicity. This is Copper 5 to Silver 1 and S1 to GNM
2: High Level and Competitive play. This will include outlets like faceit, cheating, and the low tier tournaments. This is looking at levels from MG-DMG and Gold3- Diamond
3: Semi-pro and Pro play. This is R6 Pro League vs ESL CSGO Pro League. This is the ability for High Diamonds and Champions and Globals (Rank G/S more specifically) to break out onto the competitive scene and the limit of the skill ceilings in the game.
1: CSGO is way easier to pick up at a low level. Everyone in Silver and Nova is utter garbage. Aim is the game at this level. People only rush and push non stop and if you have decent aim you will thrive. Aim is hard to master in CSGO as recoil on it, especially on some guns like the AK is very hard, but some practice will get you decent. Callouts are hard, but the minimap helps with this a lot. The intricacies of the game don't matter much at these levels like the economy, starts on offense and defense (ie Baits, crossfires, etc) and utility.
Rainbow had me completely flustered in the beginning, even with friends who had a few hundred hours. The operator selection and customization makes the game very creative and unique, but so hard to grasp in the beginning. The ability to manipulate the map also does this as well. The recoil, is much easier on most weapons though, with some exceptions like the F2, Bucks Gun and others. The first few hundred hours were very hard, and there are so many smurfs. Since people can change regions Europeans smurfing is a real issue (every few games in coppebronze). This makes it hard to progress at low ranks. Also aim training is much harder as there is a limited number of modes, and no custom aim maps. Not to add droning is very complicated to do well at first and took me a while to understand pinging bomb is not important. Overall it is a harder game for beginners.
2: This one is pretty equal. R6 although it has a terrible anticheat- hacking is no where near as bad as CSGO. CSGO matchmaking is the worst. I hate it. I got to global and haven't touched it in over 2 years. This is especially apparent at mid ranks and even global where most hackers reside. But, Faceit and ESEA come to the rescue. They are third party sites with downloaded AC which create an amazing player experience. If Rainbow had this they would win the mid ranks, but they do not (at least not good Faceit tried but takes too long). CSGO being a larger game has more outlets for low tier tournaments and leagues like Mythic League.
At this level though CSGO's skill ceiling shoots up dramatically. Players know all the smokes, flashes and mollies, people know famous strats, and everyone has a collective knowledge of the game. Yes people bait and there are exceptions, but most people at Rank A-+ ESEA and Faceit Level 7+ have a decent amount of game sense. This is not the same in rainbow. I know so many brain dead High Golds low Plats who are stupid. I bet it gets better in high plat/diamond, but still the amount of people who wont play Thermite and play for themselves is sad. In 9/10 CSGO games a 2:1:2 or 3:1:1 set up will occur naturally but never in solo r6 does a 2 Roam 3 AnchoLurk or 1 Roam 4 AnchoLurk.
AT THIS LEVEL R6 IS 10x LESS TOXIC, BUT EASIER TO FIND SMART PLAYERS IN CS SO EQUAL MAYBE R6 BETTER.
3: The Semi Pro and Pro level my favorite. In my humble opinion CSGO has a higher skill ceiling. This may be controversial, but from my observations elite counter strike is the hardest game in the world. The amount of precission, time and effort it takes is unmatched. One bad call, misclick or delayed reaction and you are punished. R6 has more variety. The OPS, the Maps, the malleability, but the skill ceiling is still not higher. It is more creative, but once someone fully explores an op like Castle there is not much left. CSGO always changes, new strats, new smokes, new ideas. R6 does have better dev team though with makes it a bit more interesting (F Valve go Ubi). CSGO also has so many outlets to get noticed in the scene whether it be Faceit (FPL/C) ESEA or Hubs like Mythic League. R6 has Discord Servers and some Faceit, but it is much harder to break out.
I watched Pengu play golds. He did great, but still lost some rounds. A csgo pro like S1mple in the equivalent rank (MGEish) would literally destroy the other team nearly 1v5 (Look at HIKO for example who is a terrible terrible pro who is not even in top 200 of skilled players https://www.youtube.com/watch?v=z0J0xhircn0 ) This shows how different the skill ceiling is.
My conclusion. R6 is more creative and fun, especially at the middle ranks. It is harder to learn, but has endless possibilities (250 hrs). CSGO once one progress gets this but just a little bit later (1k hours). CSGO it is then easier to break out to the competitive scene and it has a higher skill ceiling once that scene is reached. Both great games- I think r6 is more lax and has more variety, but csgo is more challenge, competitive and intense. So choose what you like, but this is my comparison.
I mainly talked about CSGO as the game is like second nature to me, but if someone wants toa dd to r6 please do.
submitted by EmeraldTradeCSGO to csgo [link] [comments]

The best way to gamble and get free knifes

Step 1: Visit csgopolygon.com
Step 2: login with your steam account
Step 3: go on "Redeem code" and on the bonus code insert "zer0iwnl" (that's optional but if you want free 500 coins and if you want to support me that's how you'll do it)
Step 4: start betting but...how? Well I found a pretty easy technique on how to gamble. I started today betting 100 coins on the site and I doubled every time the bet whenever I didn't win, so by doing this way you just secure a way to get 100+ coins and as soon as I started winning again I came back to bet 100 coins(hope you got it,I know my english isn't that good and I apologyze for this),starting from 500 coins I now have 5600 coins betting like this and I played for like 10 minutes.
You may ask me why csgopolygon, well I found that csgo has got one of the lowest amount of coin to withdraw a knife, (today for example there was a falchion at 132k coins,but I've seen even lower offers. Of course this method works for every gambling site but my advice is csgopolygon for MY personal experience. Also you could think they sponsor me or they paid me somehow to say these things but nor of those things are real,they didn't pay me or sponsor me neither. (pls pay me or sponsor me).
Hope I helped you,if you have any question let me know down here,hope you do good and don't get addicted to gambling,remember play these kind of games only if you are 18+.
Quick tip: when you start loosing streaks just quit the game,don't let the game play you and start again doubling the last amount you bet.
submitted by zer0-iwnl- to CSGOFreeSkins [link] [comments]

[D] CSGO Newbie Investing Guide (2019)


This is the first iteration of a new Newbie Guide to Investing in CSGO, covering most basic issues. Some subjects are in the work and will be added at a later date.

Before we start, THIS is a fantastic overview of CSGO Market History (until April 2019) and a must-have, including timeframes for regular and operation drops, many important events and lots of useful info, made by steamfrag

Which items can be invested in?


Introductionary Note: Discontinued consumables (cases, stickers and basically all containers) are better items for long term investment than non-consumables, since consumables get deleted from the market when used, thus reducing their quantity over time, unlike skins which are only deleted if a user gets banned or if the skins are used in trade-up contracts. Specific skins/knives/gloves could be profitable to invest and to hold long term, if you know exactly what you are doing. But generally skins are better suited for frequent trading and not long term investing, or if you want skins to play with and more or less hold their value with some potential to go up in price. As an example, Here is a video from TDM HeyJesus from last year explaining what I mean. If you are more interested in trading with others, nice knives and gloves, etc. and not mid/long term investing, visit /GlobalOffensiveTrade


List of all CSGO Cases in Chronological Order:

Case Name Release Date Rare or Active Drop
CSGO Weapon Case 14. August 2013 Confirmed Rare
eSports 2013 Case 14. August 2013 Confirmed Rare
Operation Bravo Case 19. September 2013 Confirmed Rare
CSGO Weapon Case 2 08. November 2013 Confirmed Rare
eSports 2013 Winter Case 18. December 2013 Confirmed Rare
Winter Offensive Weapon Case 18. December 2013 Confirmed Rare
CSGO Weapon Case 3 12. February 2014 Confirmed Rare
Operation Phoenix Weapon Case 20. February 2014 Confirmed Rare
Huntsman Weapon Case 01. May 2014 Confirmed Rare
Operation Breakout Weapon Case 01. July 2014 Confirmed Rare
eSports 2014 Summer Case 10. July 2014 Confirmed Rare
Operation Vanguard Weapon Case 11. November 2014 Confirmed Rare
Chroma Case 08. January 2015 Confirmed Rare
Chroma 2 Case 15. April 2015 Confirmed Rare
Falchion Case 26. May 2015 Confirmed Rare
Shadow Case 17. September 2015 Confirmed Rare
Revolver Case 08. December 2015 Confirmed Rare
Operation Wildfire Case 17. February 2016 Confirmed Rare
Chroma 3 Case 20. April 2016 Confirmed Rare
Gamma Case 15. June 2016 Confirmed Rare
Gamma 2 Case 18. August 2016 Confirmed Rare
Glove Case 28. November 2016 Confirmed Rare
Spectrum Case 15. March 2017 Confirmed Rare
Operation Hydra Case 23. May 2017 Confirmed Rare
Spectrum 2 Case 14. September 2017 Active
Clutch Case 15. February 2018 Active
Horizon Case 02. August 2018 Possibly Rare (needs more data)
Danger Zone Case 06. December 2018 Active
Prisma Case 13. March 2019 Active
CS20 Case 18. October 2019 Active
Shattered Web Case 19. November 2019 Active









  1. The Cache Collection
  2. The Chop Shop Collection
  3. The Cobblestone Collection
  4. The Gods and Monsters Collection
  5. The Overpass Collection
  6. The Rising Sun Collection



  1. The Assault Collection
  2. The Aztec Collection
  3. The Baggage Collection
  4. The Dust Collection
  5. The Inferno Collection (The Old One)
  6. The Militia Collection
  7. The Mirage Collection
  8. The Nuke Collection (The Old One)
  9. The Office Collection
  10. The Vertigo Collection


  1. The 2018 Inferno Collection
  2. The 2018 Nuke Collection
  3. The Bank Collection
  4. The Dust 2 Collection
  5. The Italy Collection
  6. The Lake Collection
  7. The Safehouse Collection
  8. The Train Collection






  1. M4A4 Howl (removed due to copyright violation) - The only Contraband item in CSGO
  2. Dual Berettas Retribution (removed due to artist ban)
  3. P90 Desert Warfare (removed due to artist ban)
  4. CZ75-Auto Poison Dart (removed due to artist ban)
  5. MAC-10 Curse (removed due to artist ban)
  6. USP-S Orion (removed due to artist ban)
Note: Some skins were banned from a case, but can be traded up to with trade-up contracts


  1. Sticker Howling Dawn (removed due to copyright violation)
  2. Sticker King on the Field (removed due to artist ban)
  3. Sticker Winged Defuser (removed due to artist ban)
  4. Sticker Harp of War (Holo) (removed due to artist ban)



Other ways to profit on the market than long/mid term investing












FAQ


How many items can I hold in my inventory?
Officially, 1000. You can list excess items on the steam market (for high unrealistic prices) and basically use the steam market as extra space. Note that the price of your listed items on market + your steam wallet cannot exceed $2000 at any given time. You can increase the number of items in your inventory and the amount of steam wallet money through some tricks. It is however recommanded that instead you simply make extra accounts and prepare them for usage as extra space and as storage accounts, if you need more space.

How much is the Tax/Fee on Steam Community Market?
Approx. 13%-15% total for most.
Here is one in Euro by donbernie and Here is one for items under $1 by HwanZike
Yes, if you want to make Gaben really happy, sell for 3 cents and give him 2

What are some real-money marketplaces for CSGO items?
Use all external sites at your own risk

I've personally used skinbaron and skinbay and had no problems so far. There are others out there like cs deals. Update (Oct 2019): I used Bitskins before they changed ownership in Oct. 2019. I am waiting to see who the new owners are (still unknown) and how the site develops, before using them again.
Also note that the most popular one, OPSkins was BANNED by Valve in 2018. Do not use OPSkins if you want to cash out from or cash in to Steam anymore. Their so called VGO Skins aren't actual CSGO skins, even though they look similar. Update (Oct. 2019): OPSkins apparently made a comeback with a P2P system without using Bots. Proceed with caution, because Valve basically sent them a cease and desist letter in the past letting them know that they aren't allowed to be associated with CSGO and use any intellectual property of Valve on their websites at all anymore.

What is the most efficient way to cash out?
Sell the items directly at Bitskins, Skinbaron or another trustworthy site. Depending on the items, this can take a while. As an alternative you can exchange your investments into liquid items (popular skins for frequently used weapons, certain knives, case keys, sticker keys, nametags etc. - spend some time to determine which item gives you the best rate) and sell those liquid items on external cashout sites. The latter method will increase the speed at which you get money but will lose you a larger percentage. Keep in mind that BitSkins/Skinbaron take a percentage (5% to 15%), Paypal takes a percentage (~2%), and that the item values on external sites (real money value) are always lower than in the Steam Community Market. Also, every transaction on the Steam Community Market takes away 15% already. Occasionally the items on external sites are so cheap compared to SCM that it becomes worth it to sell them on SCM instead, buy keys from the in-game store, and then sell those keys on external sites again. When selling on SCM it almost always is correct to sell with an order that's higher than the highest buy order and higher than the lowest sell order if the lowest sell order is lower than recent trends display.

What is the most efficient way to buy in?
Buy items (not necessarily CSGO only) from trustworthy external cashout sites or from highly reputable sellers with high cash rep if they offer a better deal (you can find some on /GlobalOffensiveTrade) and sell the items on the Steam Community Market. Spend some time to determine which item gives you the best discount compared to Steam Market Price. Be aware that some items such as souvenir skins, certain Stattrak knives, etc. might have a very high discount, but are very very hard to resell back on steam market, avoid these items and stick to popular items. There is a reason why they have such a high discount. Also be aware that some items might be manipulated on steam market, thus showing a very high discount on 3rd party sites when compared, avoid these items and check their market history to be sure. http://csgo.steamanalyst.com/hotdeals is one of the tools that can help you with good deals, or the deals section at BitSkins. The general rule is also the cheaper the items, the higher the possible discount. For instance you could buy very cheap stickers for sometimes 50% off, and resell on steam market. But the downside is that it takes a lot of time and effort than a single expensive item, but gives you more steam wallet money at the end. Make sure that after steam tax, you always get more money than if you deposit the money directly to Steam, otherwise this whole process becomes completely pointless.

What are the case opening odds?

Normal StatTrak
Knives and Gloves 0.26% 0.026%
Covert 0.64% 0.064%
Classified 3.20% 0.32%
Restricted 15.98% 1.598%
Mil-Spec 79.92% 7.992%

Why did item X increase/decrease in price?
Possible reasons: CS:GO updates/balance changes/game changes/market changes (e.g., Tradeup Contract), new cases/operations (both short-term, due to opening frenzies, and long-term, due to increased supplies of skins), a famous streameyoutuber hypes an item, someone tries to manipulate the market, a AAA game is released, a tournament is taking place (CS:GO, DOta 2 etc.), a Steam-sale like Summer sale is going on, a market-bug is ongoing, the ingame drop rate was increased/decreased, legal issues about things related to the CSGO market (e.g., betting/gambling), etc.

If I create a new Steam account, how do I transfer items to that account? How long does this take?
Create a new account, log in (via the thick client), set up your profile, enable Steam Guard, wait 15 days, and transfer the items to the account from your main (double check that it is your account). If you intend to use the thin client (e.g., via Chrome), make sure that you log in from there as well because Steam will impose a 7 day trade restriction on your account when you attempt to create a new transaction from a new device (a device meaning a new browser). Also, if you do not have mobile authentication enabled on the alt account, there will be a 3 day delay for trades. You can use the same phone number & email address for many Steam accounts. Also, Gmail forwards emails addressed to your account even if dots (.) are added in between the username characters of your email address.

If I create a new Steam account, how do I use the Community Market? How long does this take?
Same steps as above, but you need to purchase a game that costs at least $5 or deposit $5 into your Steam wallet (and wait a month) before being able to use the Community Market. Keep in mind that using a new payment method will trigger a weeklong community market cooldown on your account.

After buying a CSGO item from the Steam Community Market, how long do I have to wait until I can sell/trade it?
They are sellable immediately on the Market. You need to wait 7 days until you can trade them to another account. Note that items from some other games, have the 7 days cool down both for trading AND steam market (like Rust).

How do buy orders work?
When you place a buy order, the market first looks for all the cheapest items that can fulfill your order. Then the oldest listing (i.e. the seller who has waited the longest) is selected and purchased. If the items are listed in multiple currencies, the amounts are first converted into your currency before being selected (i.e. a 0.03 RUB listing has no priority over a 0.03 USD listing). If multiple buy orders satisfy a new market listing, the oldest matching buy order will be selected. It used to be different in the past, but was changed in 2017.

How do I create multiple listings at once on Steam Market?
You could use one the addons listed in the "useful sites and tools" section of this guide down below. The current most secure way (since no external extensions are used) is a solution suggested by u/soldture . Simply copy this link: https://steamcommunity.com/market/multisell?appid=730&contextid=2&items[]=Falchion%20Case
Change Falchion%20Case to your desired item name. This solution only works with commodity items. This also works with other games (you have to change the appid and replace it with the appid of that game, for instance Rust is 440.

Item X hyped and is going to moon. Should I Buy?
Usually parabolic moves are followed by a crash (not always but most of the time). It is almost never a good idea to buy when something is mooning because of a video, some news, manipulation, mass hysteria and hype or whatever else. Buy the rumour, sell the news.

Item X is crashing hard. The Market is crashing. I am shaking and panicking. Should I Sell?
Stay calm, take a deep breath and find out what is really going on and what you really think about it. As an example: there was a huge panic when gambling sites were being banned. Many people panicked and sold their items for ridiculously low prices. People were telling eachother that the skin market will crash and never recover if there is no gambling and the world is going to end. And here we are in 2019, and almost everything (including skins) is at its all time high. However, sometimes you just need to sell fast. Let's say you have a skin from a collection which was inactive for a long time, making the prices of the skins go very high, and then suddenly the collection became active again for whatever reason. Or Gaben officially tells us that he is going to do something crazy with the market which will inevitably crash everything. In that case yes, sell fast (just an example)

Useful sites and tools

Use all external sites, tools and addons at your own risk, some are risky to use, some old and not updated


Chrome addons:

Useful Youtube Channels





Credits
Helicobacter: FAQ 2.0 (huge shoutout, copied a lot of stuff from this FAQ, sometimes word by word)
Steamfrag: Very useful graphs and market data

Disclaimer: The information offered here is not financial advice. We, the mod team, are just a bunch of gamers and hobby investors. Do your own due dilligence before investing any real money in to a game and do it at your own risk! Use all external links, sites, tools, addons, etc. at your own risk! Any information in this thread may be outdated at any given time. You should be mentally prepared to lose everything invested in virtual items. Valve could change the rules affecting the market anytime. Third party cashout and trading sites and their BOTS could be banned anytime. External events such as successful lawsuits against Valve, new state laws, new country laws, etc. could also affect the market anytime by forcing Valve to take measures (for instance case opening is now restricted in Belgium and Netherlands, OPSkins got banned, Gambling sites were banned, etc.). Also note that all of your items legally belong to Valve, even if you paid for them.


Suggestions and potential corrections to this guide are always welcomed and will be added if necessary and approved by the mod team. I will try to keep this guide updated.

Last updated: Nov. 2019
submitted by HostileHero to csgomarketforum [link] [comments]

How to make a COMPLETE CSGO GAMBLING SITE - YouTube How to go from $10 to $500 CSGO Gambling - YouTube The Cost of Owning a CS:GO Gambling Site How to Start off on CS:GO Lounge - Guide FREE CS GO GAMBLING SITE SETUP FULL TUTORIAL! - YouTube

Choosing Best CSGO Gambling Sites 2020 To Start Gambling Just a couple of years ago, it might be hard to find a trustworthy and even legit gambling platform that would provide high-level services. Even though this situation has changed and the industry developed the whole new attitude to running the business, it is still necessary for a ... CSGO Betting Sites – Get Started with CSGO betting. Ever since Counter-Strike: Global Offensive came on the scene in 2012, it quickly became a real favorite amongst gamers. But CS:GO gambling and CSGO betting sites have always proven to be hugely popular thanks to three main reasons which will follow on this guide. Bet everything on red or black and win high or loose all! You can also play crash and wait until *2. The CS:GO Gambling Websites offer unlimited possibilities! If you want, you can also play on some Jackpot sites, but those aren't for free, you need to deposit your skins for gambling on CS:GO Jackpot sites. Please don't spend too much time on ... Top CSGO Gambling sites At CSGOBestSites.com We Don't Only Promote The Best CSGO, DOTA2, RUST and CRYPTO Gambling, Betting & Trading Sites, But We Make It Easy To Use & Understand. Reward: 0.05$ - 1,445.56$ CSGO casinos are basically betting sites that allow player to gamble using skins. For the most part they have games that are adapted from but not the same as traditional casino games. Most of these are CSGO low cost skin gambling sites as the financial barrier to enter and start playing is quite low.

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How to make a COMPLETE CSGO GAMBLING SITE - YouTube

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