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Hotfix modding tutorial! (Play Cartels today, or any event for that fact, or write your own buffs!)

OK, this is the definitive guide to pulling off a hotfix mod. It's not that hard, it just requires some basic knowledge of how to run a Linux program on Windows, and how to hex-patch an EXE.
First, some notes:
  1. Everything is going to be done from the Windows Subsystem for Linux. I recommend installing ArchWSL (not covered here) or some other up-to-date Linux miniroot and NOT using the Windows version of anything.
  2. This can be potentially dangerous, as you will be running a proxy. Make sure Windows Firewall is ON and blocking port 8080 inbound.
  3. I use 010 as my hex editor. Your mileage may vary. In theory you can write some regexes and use sed. I am working on a 5-line C program to patch the game for you.
Step 1 - installing mitmproxy.
After installing ArchWSL or the Linux distro of your choice on WSL, open up a Unix shell and install mitmproxy from the package repo. For Debian-based distros that's "apt install mitmproxy" and for Arch based distros that's "pacman -S mitmproxy". Once you've got it installed, execute the "mitmproxy" command. Doing so will generate the certificates. From there, open your Windows proxy settings and key in 127.0.0.1 port 8080 as the proxy. Then, open a browser like Edge and go to mitm.it. Download and install the .p12 certificate file. Click it, install on your local machine, and place it into Trusted Root Certification Authorities. Then, stop mitmproxy with a ^C (control-C) and a Y. Disable your proxy settings.
Step 2 - patching the game's EXE.
This is the somewhat tricky part. Make a backup of Borderlands3.exe before continuing. Seriously do it. After installing the trial version of 010 or buying it if you wish, you want to hit Control-F and select Options on the menu that comes up. Enable wildcard searches. Key in "41 39 28 ? ? ? 88 83 90 03" and make sure that it reports as such. Search for it. When you've found it, replace the contents at that address with "41 39 28 B0 00 90 88 83 90 03" and save. FYI the EXE is located at Borderlands 3\OakGame\Binaries\Win64\Borderlands3.exe. You can also use other hex editors, but they need to have a wildcard binary search feature. HxD doesn't have it, I'm afraid.
Step 3 - getting apocalyptech's GitHub repo.
Execute the following Unix command on your WSL: "git clone https://github.com/apocalyptech/bl3hotfixmodding.git". Change dir into that folder, and edit injectdata/modlist.txt. Comment out (put a # in front of every line that doesn't have one) the rest of the file. Then, search for the things you want to enable. Anything that you type into this file has to be the name of a .txt file in the injectdata dir, and will get sent to the game. Please read the readmes before trying to write your own hotfixes. Once you've selected the things you want to enable (one of interest might be cartels_enable).
Step 4 - start the proxy.
Run the following command: "mitmdump -s hfinject.py". Edit your proxy settings to re-enable the 127.0.0.1:8080 proxy, and make sure you can still browse the internet.
Step 5 - run the game.
Run the game however you launch it. If you have multiple monitors or a serial terminal on your desk, move the WSL console window/terminal session over to it. That way, you can make sure that you see a request to the GBX hotfix URL. Once the game starts, you should see the "hotfixes applied" sign and, if all is willing, your mods have should been activated. Now you can relive those April nights grinding Joey Ultraviolet for a Yellowcake and OPQ again! Have fun!
Notes:
Hotfixes aren't stored anywhere on disk. They are loaded in everytime the game starts. As such, it might be worth investing in a cheapo Unix machine (a RasPi will do just fine) to run mitmproxy 24/7 on. You have to hexedit the game's executable for one good reason: while the game respects the system proxy settings, it only half respects the system certificate settings. This edit removes the validity check from the game.
Disclaimer: I am not responsible if you screw up something. Do this at your own risk. Also, do not reverse engineer or mis-appropariate this game. Do not produce a "cracked" version of the game using a hex editor. In other words, "do the right thing" and you'll be fine. Do not sell modded items. Do not violate your EULA!
Edit: you can use HxD to patch your executable too. Just search for 88 83 90 03. When you find the occurrence, make sure the bytes around it are the right ones and make your edit manually. Thank you Lite_OnE for that input!
Credit:
I would like to thank apocalyptech, without their fine work we wouldn't have any of this! I would also like to thank lazyturtle, who showed me a wonderful one-line hex edit that completely removes the need for making certificates with a revocation chain built in to them. Huge timesaver. Thanks folks! Your work has really helped this community get the most out of this game!
submitted by hackersmacker to borderlands3 [link] [comments]

crash help

dcs has been cashing for months, used to never crash before :/

=== Log opened UTC 2020-10-11 14:18:20
2020-10-11 14:18:20.217 INFO DCS: Command line: D:\SteamLibrary\steamapps\common\DCSWorld\bin\DCS.exe
2020-10-11 14:18:20.217 INFO DCS: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:18:20.217 INFO DCS: DCS revision: 175957
2020-10-11 14:18:20.217 INFO DCS: Renderer revision: 20900
2020-10-11 14:18:20.217 INFO DCS: Terrain revision: 20771
2020-10-11 14:18:20.217 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16333 MB, Pagefile: 9728 MB
2020-10-11 14:18:20.574 INFO EDCORE: (dDispatcher)enterToState_:0
2020-10-11 14:18:21.012 INFO Dispatcher: 2020/10/11 10:18 V1803061700
2020-10-11 14:18:21.081 INFO INPUT: Device [Keyboard] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Device [Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}] created deviceId = -1
2020-10-11 14:18:21.102 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {9BEE9130-944C-11ea-8002-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}] created deviceId = -1
2020-10-11 14:18:21.151 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {7F0A2CA0-944C-11ea-8001-444553540000}], ForceFeedBack: no
2020-10-11 14:18:21.151 INFO INPUT: Device [Mouse] created deviceId = -1
2020-10-11 14:18:21.229 INFO SOUND: Using driver: wasapi
2020-10-11 14:18:21.232 INFO SOUND: Found 4 available audio device(s):
2020-10-11 14:18:21.232 INFO SOUND: 0: ID: "{0.0.0.00000000}.{a3bc94c3-9243-4999-94ca-cf14d01bfd63}", Name: "VG248 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 1: ID: "{0.0.0.00000000}.{b9b8fde4-1f79-4ade-bbaa-bf1f2d844bc0}", Name: "Headphones (Oculus Virtual Audio Device)"
2020-10-11 14:18:21.232 INFO SOUND: 2: ID: "{0.0.0.00000000}.{e7804ff2-fc95-4bbc-9ba2-0e82dab295c7}", Name: "VE228 (3- NVIDIA High Definition Audio)"
2020-10-11 14:18:21.232 INFO SOUND: 3: ID: "{0.0.0.00000000}.{eefc5f93-4c6c-44cd-98cc-74f502409cb3}", Name: "Speakers (2- Yeti Stereo Microphone)"
2020-10-11 14:18:25.940 INFO SOUND: Added sound path: Sounds
2020-10-11 14:18:26.057 INFO SOUNDER: Loaded 207 packed sounders.
2020-10-11 14:18:26.057 INFO Dispatcher: InitLow
2020-10-11 14:18:28.003 INFO NET: Got Steam auth data.
2020-10-11 14:18:28.267 INFO DCS: Successfully got Steam authorization data.
2020-10-11 14:18:28.267 INFO Dispatcher: Loading installed modules...
2020-10-11 14:18:41.794 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua
2020-10-11 14:18:41.987 INFO Scripting: PLUGINS START-------------------------------------------------
2020-10-11 14:18:42.289 INFO SOUND: Added sound path: ./CoreMods/tech/TechWeaponPack/Sounds
2020-10-11 14:18:42.306 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:42.734 INFO SOUND: Added sound path: ./CoreMods/tech/USS John C Stennis/Sounds
2020-10-11 14:18:42.735 INFO SOUNDER: Loaded 1 packed sounders.
2020-10-11 14:18:42.762 INFO SOUND: Added sound path: ./CoreMods/tech/USS_Nimitz/Sounds
2020-10-11 14:18:42.776 INFO SOUNDER: Loaded 3 packed sounders.
2020-10-11 14:18:43.542 INFO SOUND: Added sound path: ./CoreMods/aircraft/AJS37/Sounds
2020-10-11 14:18:43.661 INFO SOUND: Added sound path: ./CoreMods/aircraft/AV8BNA/Sounds
2020-10-11 14:18:43.669 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:43.672 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/.
2020-10-11 14:18:43.783 INFO SOUND: Added sound path: ./CoreMods/aircraft/C-101/Sounds
2020-10-11 14:18:44.163 INFO SOUND: Added sound path: ./CoreMods/aircraft/ChinaAssetPack/Sounds
2020-10-11 14:18:44.210 INFO SOUNDER: Loaded 11 sounders.
2020-10-11 14:18:44.487 INFO SOUND: Added sound path: ./CoreMods/aircraft/Christen Eagle II/Sounds
2020-10-11 14:18:46.253 INFO SOUND: Added sound path: ./CoreMods/aircraft/F14/Sounds
2020-10-11 14:18:46.302 INFO SOUNDER: Loaded 1 sounders.
2020-10-11 14:18:46.982 INFO SOUND: Added sound path: ./CoreMods/aircraft/Hawk/Sounds
2020-10-11 14:18:47.256 INFO SOUND: Added sound path: ./CoreMods/aircraft/I-16/Sounds
2020-10-11 14:18:47.502 INFO SOUND: Added sound path: ./CoreMods/aircraft/M-2000C/Sounds
2020-10-11 14:18:47.832 INFO SOUND: Added sound path: ./CoreMods/aircraft/MiG-21bis/Sounds
2020-10-11 14:18:47.992 INFO SOUND: Added sound path: ./CoreMods/aircraft/SA342/Sounds
2020-10-11 14:18:48.183 INFO SOUND: Added sound path: ./Mods/aircraft/F-15C/Sounds
2020-10-11 14:18:48.318 INFO SOUND: Added sound path: ./Mods/aircraft/F-16C/Sounds
2020-10-11 14:18:48.527 INFO SOUND: Added sound path: ./Mods/aircraft/FA-18C/Sounds
2020-10-11 14:18:48.667 INFO SOUND: Added sound path: ./Mods/aircraft/TF-51D/Sounds
2020-10-11 14:18:48.717 INFO SOUND: Added sound path: ./Mods/terrains/PersianGulf/Sounds
2020-10-11 14:18:48.782 INFO Scripting: PLUGINS DONE--------------------------------------------------
2020-10-11 14:18:49.315 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll
2020-10-11 14:18:49.318 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/C-101/bin/C101Core.dll
2020-10-11 14:18:49.322 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/CAP_AI.dll
2020-10-11 14:18:49.326 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/ChinaAssetPack/bin/JF-17_AI.dll
2020-10-11 14:18:49.329 INFO CE2_AI: Loading CE AI
2020-10-11 14:18:49.329 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll
2020-10-11 14:18:49.333 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll
2020-10-11 14:18:49.337 INFO MiG21_AI: Loading CE AI
2020-10-11 14:18:49.337 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll
2020-10-11 14:18:49.345 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll
2020-10-11 14:18:49.401 INFO SECURITYCONTROL: Loaded ./CoreMods/services/VoiceChat/bin/VoiceChat.dll
2020-10-11 14:18:49.802 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll
2020-10-11 14:18:52.059 INFO DCS: options.graphics =
{
\['messagesFontScale'\] = 1; \['rainDroplets'\] = true; \['LensEffects'\] = 0; \['heatBlr'\] = 1; \['anisotropy'\] = 3; \['water'\] = 2; \['motionBlur'\] = 0; \['outputGamma'\] = 2.2; \['treesVisibility'\] = 10000; \['aspect'\] = 1.7777777777778; \['lights'\] = 2; \['shadows'\] = 4; \['MSAA'\] = 1; \['SSAA'\] = 0; \['civTraffic'\] = 'high'; \['clutterMaxDistance'\] = 1000; \['cockpitGI'\] = 1; \['terrainTextures'\] = 'max'; \['multiMonitorSetup'\] = '1camera'; \['shadowTree'\] = false; \['chimneySmokeDensity'\] = 5; \['fullScreen'\] = true; \['DOF'\] = 0; \['clouds'\] = 1; \['forestDistanceFactor'\] = 1; \['flatTerrainShadows'\] = 0; \['width'\] = 1920; \['visibRange'\] = 'High'; \['SSLR'\] = 1; \['effects'\] = 3; \['SSAO'\] = 0; \['useDeferredShading'\] = 1; \['sync'\] = true; \['textures'\] = 2; \['scaleGui'\] = true; \['preloadRadius'\] = 60000; \['height'\] = 1080; \['terrainMapMFD'\] = { \['distance'\] = { \['mapLodDistance3'\] = 200000; \['mapLodDistance2'\] = 100000; \['mapLodDistance0'\] = 25000; \['mapLodDistance1'\] = 50000; }; }; 
};
2020-10-11 14:18:56.924 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll'
2020-10-11 14:18:59.187 INFO DX11BACKEND: DX11Renderer initialization (w:1920 h:1080 fullscrn:1 vsync:0 adapter:0 monitor:1 shaderErrors:1)
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Concurrent Creates - 1
2020-10-11 14:18:59.535 INFO DX11BACKEND: Driver Command Lists - 1
2020-10-11 14:18:59.654 INFO DX11BACKEND: NVIDIA API init OK
2020-10-11 14:18:59.660 INFO DX11BACKEND: NVIDIA Display Driver Version 45206.r452_02
2020-10-11 14:18:59.660 INFO DX11BACKEND: GPU count:1
2020-10-11 14:18:59.835 INFO DX11BACKEND: commonPool: 68-128, cbPool: 4-14, samplerPool: 5-16
2020-10-11 14:19:00.202 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazashaders/fxo/fxo.zip
2020-10-11 14:19:05.330 ERROR EDCORE: Can't open file 'bazashaders/posteffects/slot.fx.' from fs
2020-10-11 14:19:05.330 WARNING DX11BACKEND: Shader posteffects/slot.fx:DIRECTX11=true;USE_DCS_DEFERRED=1; is outdated as file bazashaders/posteffects/slot.fx is modified.
2020-10-11 14:19:13.699 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1118/1119.
2020-10-11 14:19:13.753 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\ApBoy\Saved Games\DCS\fxo
2020-10-11 14:19:14.086 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 62/62.
2020-10-11 14:19:14.509 INFO VISUALIZER: SceneManager initialization
2020-10-11 14:19:15.669 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:19:16.500 INFO SOUND: Opening default audio device.
2020-10-11 14:19:16.508 INFO SOUND: Driver reports 2 channels with mask 0x3
2020-10-11 14:19:16.508 INFO SOUND: Using 2 channels at 48000 Hz
2020-10-11 14:19:16.508 INFO SOUND: Channel layout: Headphones/Stereo
2020-10-11 14:19:16.859 INFO DCS: gDescription: "NVIDIA GeForce RTX 2070" gVendorId: 4318 gDeviceId: 7943 gMemory: 8031 MB
2020-10-11 14:19:16.983 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH
2020-10-11 14:19:16.985 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=320 already declared in table MissileTable
2020-10-11 14:19:21.202 INFO EDCORE: (dDispatcher)enterToState_:1
2020-10-11 14:19:32.406 INFO UIBASERENDERER: Cannot load font [D:\SteamLibrary\steamapps\common\DCSWorld\dxgui\skins\fonts\]!
2020-10-11 14:19:38.362 INFO Dispatcher: //=== END OF INIT ======================================//
2020-10-11 14:19:38.362 INFO EDCORE: (dDispatcher)enterToState_:2
2020-10-11 14:19:38.463 INFO EDCORE: (dDispatcher)enterToState_:3
2020-10-11 14:19:38.463 INFO Lua: Lua CPU usage: metric: average game loading: 47.8552 %
2020-10-11 14:19:38.474 INFO DCS: Screen: MainMenu
2020-10-11 14:19:42.706 INFO NET: Login success.
2020-10-11 14:20:12.735 INFO SOUND: Using SSSE3 for peak calc.
2020-10-11 14:20:12.957 INFO DCS: Screen: Mission
2020-10-11 14:21:21.851 INFO DCS: Screen: MainMenu
2020-10-11 14:21:28.161 INFO DCS: Screen: FastMission
2020-10-11 14:21:37.690 INFO DCS: Screen: FastMissionAdvanced
2020-10-11 14:22:10.929 INFO DCS: Screen: MainMenu
2020-10-11 14:22:10.933 INFO DCS: Screen: FastMission
2020-10-11 14:22:29.263 INFO LUA-TERRAIN: Init('./Mods/terrains/Caucasus\terrain.cfg.lua')
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::exit()
2020-10-11 14:22:29.277 INFO VISUALIZER: TerrainRenderer::release
2020-10-11 14:22:29.277 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:22:29.277 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13
2020-10-11 14:22:30.151 INFO EDTERRAIN4: TERRAIN_REVISION = 3634
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Open terrain cfg "./Mods/terrains/Caucasus\terrain.cfg.lua"
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Build date:
2020-10-11 14:22:30.152 INFO EDTERRAIN4: Texture quality: "max"
2020-10-11 14:22:31.277 INFO EDCORE: 1.072 s terrain references
2020-10-11 14:22:31.280 INFO EDCORE: 0.000 s terrain models
2020-10-11 14:22:31.284 INFO EDCORE: 0.000 s terrain assets
2020-10-11 14:22:31.519 INFO EDCORE: 0.232 s terrain assets2
2020-10-11 14:22:31.789 INFO EDCORE: 0.266 s terrain landfile
2020-10-11 14:22:31.807 INFO EDCORE: 0.014 s terrain surfaceTile
2020-10-11 14:22:31.812 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:33.298 INFO EDCORE: 1.487 s terrain vfstextures
2020-10-11 14:22:33.420 INFO EDCORE: 0.118 s terrain scene
2020-10-11 14:22:33.423 INFO EDCORE: 0.000 s terrain roaddetails
2020-10-11 14:22:33.427 INFO EDCORE: 0.000 s terrain forest
2020-10-11 14:22:40.255 INFO EDCORE: 6.824 s terrain routes
2020-10-11 14:22:40.260 INFO EDCORE: 0.000 s terrain surfacedetails
2020-10-11 14:22:40.263 INFO EDCORE: 0.000 s terrain blocks
2020-10-11 14:22:40.297 INFO EDCORE: 0.000 s terrain references
2020-10-11 14:22:40.588 INFO EDCORE: 0.322 s terrain superficials
2020-10-11 14:22:40.628 INFO EDCORE: 0.035 s terrain lma
2020-10-11 14:22:40.632 INFO EDCORE: 0.000 s terrain vectordatasettings
2020-10-11 14:22:42.496 INFO EDCORE: 1.860 s terrain navgraph
2020-10-11 14:22:42.544 INFO EDCORE: 0.043 s terrain vti
2020-10-11 14:22:43.670 INFO EDTERRAIN4: terrain time: 13.517271 s
2020-10-11 14:22:43.896 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:22:43.896 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=22, month=6)
2020-10-11 14:22:43.896 INFO EDTERRAIN4: switchTextures (season=1, minTexture=false)
2020-10-11 14:22:43.896 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:22:43.903 INFO LUA-TERRAIN: Init done
2020-10-11 14:22:44.032 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() START
2020-10-11 14:22:44.045 INFO EDTERRAINGRAPHICS41: loading terrain options: Config/terrain/terrainoptions41.lua
2020-10-11 14:22:44.059 INFO EDTERRAINGRAPHICS41: loading terrain shading options: ./Mods/terrains/Caucasus/shadingOptions/Caucasus.lua
2020-10-11 14:22:44.100 INFO METASHADER: MetaShaderCache2: [108] from ./Mods/terrains/Caucasus/misc/metacache/dcs.lua
2020-10-11 14:22:47.790 INFO METASHADER: loaded [108/108]
2020-10-11 14:22:47.890 WARNING EDTERRAINGRAPHICS41: failed to open "surfaceDetailsHints" section in terrain config
2020-10-11 14:22:47.995 INFO EDTERRAINGRAPHICS41: 0.000010s Loaded reference file "caucasus" buffers: 0
2020-10-11 14:22:47.995 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:48.073 INFO EDTERRAINGRAPHICS41: 0.073605s Loaded reference file "airfieldslights" buffers: 7
2020-10-11 14:22:48.073 INFO EDCORE: 0.074 s landscape4::lReferenceFile
2020-10-11 14:22:48.655 INFO EDTERRAINGRAPHICS41: 0.578093s Loaded reference file "blockbuildings" buffers: 7
2020-10-11 14:22:48.655 INFO EDCORE: 0.578 s landscape4::lReferenceFile
2020-10-11 14:22:49.225 INFO EDTERRAINGRAPHICS41: 0.565400s Loaded reference file "blocktrees" buffers: 0
2020-10-11 14:22:49.225 INFO EDCORE: 0.565 s landscape4::lReferenceFile
2020-10-11 14:22:49.623 INFO EDTERRAINGRAPHICS41: 0.393164s Loaded reference file "caucasusafbbuildings_new" buffers: 27
2020-10-11 14:22:49.623 INFO EDCORE: 0.393 s landscape4::lReferenceFile
2020-10-11 14:22:49.639 INFO EDTERRAINGRAPHICS41: 0.012748s Loaded reference file "caucasusbridges" buffers: 11
2020-10-11 14:22:49.639 INFO EDCORE: 0.013 s landscape4::lReferenceFile
2020-10-11 14:22:49.697 INFO EDTERRAINGRAPHICS41: 0.053496s Loaded reference file "caucasusobjects" buffers: 0
2020-10-11 14:22:49.697 INFO EDCORE: 0.054 s landscape4::lReferenceFile
2020-10-11 14:22:49.711 INFO EDTERRAINGRAPHICS41: 0.008986s Loaded reference file "communication" buffers: 7
2020-10-11 14:22:49.711 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.716 INFO EDTERRAINGRAPHICS41: 0.000351s Loaded reference file "crashmodels" buffers: 1
2020-10-11 14:22:49.716 INFO EDCORE: 0.000 s landscape4::lReferenceFile
2020-10-11 14:22:49.807 INFO EDTERRAINGRAPHICS41: 0.085697s Loaded reference file "crashmodelsfromedm" buffers: 22
2020-10-11 14:22:49.807 INFO EDCORE: 0.086 s landscape4::lReferenceFile
2020-10-11 14:22:49.837 INFO EDTERRAINGRAPHICS41: 0.025959s Loaded reference file "housedetails" buffers: 9
2020-10-11 14:22:49.837 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.844 INFO EDTERRAINGRAPHICS41: 0.003396s Loaded reference file "industrial" buffers: 7
2020-10-11 14:22:49.844 INFO EDCORE: 0.003 s landscape4::lReferenceFile
2020-10-11 14:22:49.875 INFO EDTERRAINGRAPHICS41: 0.026320s Loaded reference file "misc" buffers: 3
2020-10-11 14:22:49.875 INFO EDCORE: 0.026 s landscape4::lReferenceFile
2020-10-11 14:22:49.886 INFO EDTERRAINGRAPHICS41: 0.006227s Loaded reference file "oilplatforms" buffers: 7
2020-10-11 14:22:49.886 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.896 INFO EDTERRAINGRAPHICS41: 0.006233s Loaded reference file "tuapserefinery" buffers: 6
2020-10-11 14:22:49.896 INFO EDCORE: 0.006 s landscape4::lReferenceFile
2020-10-11 14:22:49.905 INFO EDTERRAINGRAPHICS41: 0.004649s Loaded reference file "vehicles" buffers: 9
2020-10-11 14:22:49.905 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.914 INFO EDTERRAINGRAPHICS41: 0.004507s Loaded reference file "vessels" buffers: 7
2020-10-11 14:22:49.914 INFO EDCORE: 0.005 s landscape4::lReferenceFile
2020-10-11 14:22:49.926 INFO EDTERRAINGRAPHICS41: 0.008617s Loaded reference file "walls" buffers: 2
2020-10-11 14:22:49.926 INFO EDCORE: 0.009 s landscape4::lReferenceFile
2020-10-11 14:22:49.942 INFO EDTERRAINGRAPHICS41: 0.010335s Loaded reference file "americanbeech" buffers: 0
2020-10-11 14:22:49.942 INFO EDCORE: 0.010 s landscape4::lReferenceFile
2020-10-11 14:22:49.947 INFO EDTERRAINGRAPHICS41: 0.001066s Loaded reference file "caucasus_fir" buffers: 0
2020-10-11 14:22:49.947 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.952 INFO EDTERRAINGRAPHICS41: 0.000813s Loaded reference file "cypress_oak" buffers: 0
2020-10-11 14:22:49.952 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.957 INFO EDTERRAINGRAPHICS41: 0.000834s Loaded reference file "european_beech" buffers: 0
2020-10-11 14:22:49.957 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.961 INFO EDTERRAINGRAPHICS41: 0.000630s Loaded reference file "green_ash" buffers: 0
2020-10-11 14:22:49.961 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.966 INFO EDTERRAINGRAPHICS41: 0.000919s Loaded reference file "honey_mesquite" buffers: 0
2020-10-11 14:22:49.966 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.972 INFO EDTERRAINGRAPHICS41: 0.001254s Loaded reference file "italiancypress" buffers: 0
2020-10-11 14:22:49.972 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.979 INFO EDTERRAINGRAPHICS41: 0.001002s Loaded reference file "lombardypoplar" buffers: 0
2020-10-11 14:22:49.979 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.984 INFO EDTERRAINGRAPHICS41: 0.001451s Loaded reference file "mountain_maple" buffers: 0
2020-10-11 14:22:49.984 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.991 INFO EDTERRAINGRAPHICS41: 0.001008s Loaded reference file "norwayspruce" buffers: 0
2020-10-11 14:22:49.991 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: 0.000759s Loaded reference file "shrub" buffers: 0
2020-10-11 14:22:49.998 INFO EDCORE: 0.001 s landscape4::lReferenceFile
2020-10-11 14:22:49.998 INFO EDTERRAINGRAPHICS41: InstanceManager2 is completing initialization...
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectDeclBuffer()
2020-10-11 14:22:50.002 INFO EDTERRAINGRAPHICS41: InstanceManager2::updateObjectLodDeclBuffer()
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: InstanceManager2 complete initialization:
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objects: 666
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: subObjects: 493
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLods: 2911
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: objectLodRenderItems: 330
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_LODS_IN_OBJECT: 10
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: MAX_SUBOBJECTS_IN_OBJECT: 74
2020-10-11 14:22:50.004 INFO EDTERRAINGRAPHICS41: GEOMETRY BUFFERS: 132
2020-10-11 14:22:50.016 INFO EDCORE: 0.000 s landscape5::OceanFile
2020-10-11 14:22:51.136 INFO EDCORE: 1.115 s landscape5::GrassFile
2020-10-11 14:22:51.141 INFO EDCORE: 0.000 s landscape5::lModels5File
2020-10-11 14:22:51.401 WARNING LOG: 16 duplicate message(s) skipped.
2020-10-11 14:22:51.401 INFO EDTERRAINGRAPHICS41: remapper.deformers is not empty
2020-10-11 14:22:51.751 INFO EDTERRAINGRAPHICS41: materialParams[29084]*1536
2020-10-11 14:22:51.754 INFO EDCORE: 0.507 s landscape5::Surface5File
2020-10-11 14:22:51.784 INFO EDTERRAINGRAPHICS41: materialParams[810]*1536
2020-10-11 14:22:51.784 INFO EDCORE: 0.026 s landscape5::SurfaceTile
2020-10-11 14:22:51.790 INFO EDCORE: 0.001 s landscape5::Scene5File
2020-10-11 14:22:51.829 INFO EDCORE: 0.036 s landscape4::lRoutesFile
2020-10-11 14:22:51.867 INFO EDCORE: 0.034 s landscape4::lSurfaceDetails2File
2020-10-11 14:22:51.884 INFO EDTERRAINGRAPHICS41: materialParams[1]*1536
2020-10-11 14:22:51.884 INFO EDCORE: 0.013 s landscape4::lSuperficialFile
2020-10-11 14:22:51.908 INFO EDCORE: 0.020 s landscape4::lGeoNamesFile
2020-10-11 14:22:51.913 INFO EDCORE: 0.000 s landscape5::sup5File
2020-10-11 14:22:51.921 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:22:51.921 INFO EDCORE: 0.000 s landscape5::navGraph5File
2020-10-11 14:22:51.921 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::openTerrain() END 7.889645 s
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found
2020-10-11 14:22:51.989 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found
2020-10-11 14:23:26.265 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cn\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\cs\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.266 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\de\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.267 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\es\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.268 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\fr\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.309 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\jp\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.345 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\pl\LC_MESSAGES\dcs.mo
2020-10-11 14:23:26.346 ERROR EDCORE: can't open MO-file D:\SteamLibrary\steamapps\common\DCSWorld\l10n\ru\LC_MESSAGES\dcs.mo
2020-10-11 14:23:41.607 INFO Dispatcher: loadMission C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz
2020-10-11 14:23:41.607 INFO WORLDGENERAL: loading mission from: "C:\Users\ApBoy\AppData\Local\Temp\DCS\tempMission.miz"
2020-10-11 14:23:41.695 INFO EDCORE: (dDispatcher)enterToState_:4
2020-10-11 14:23:41.695 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.734 INFO Dispatcher: Start
2020-10-11 14:23:41.912 INFO Dispatcher: Terrain theatre Caucasus
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::load(./Mods/terrains/Caucasus\terrain.cfg.lua)
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::CleanScenes()
2020-10-11 14:23:41.914 INFO TERRAIN: lSystem::InitScenes()
2020-10-11 14:23:41.914 INFO EDTERRAIN4: lTerraDispatchImpl::setDate( day=18, month=11)
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switch to season = autumn
2020-10-11 14:23:41.914 INFO EDTERRAIN4: switchTextures (season=2, minTexture=false)
2020-10-11 14:23:42.526 INFO DX11BACKEND: Reloading textures ...
2020-10-11 14:23:47.486 WARNING GRAPHICSCORE: already registered Renderer callback
2020-10-11 14:23:47.492 INFO VISUALIZER: StartSimulation
2020-10-11 14:23:47.993 INFO VISUALIZER: cascade shadows init (preset:'default' quality:4 layers:4 size:4096)
2020-10-11 14:23:48.869 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:50.385 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2'
2020-10-11 14:23:51.331 INFO Dispatcher: initial random seed = 6230979
2020-10-11 14:23:51.331 INFO Dispatcher: apply random seed = 6230979
2020-10-11 14:23:53.818 INFO WORLDGENERAL: loaded from mission Scripts/World/GPS_GNSS.lua
2020-10-11 14:23:55.957 INFO WORLDGENERAL: loaded from mission Config/View/SnapViewsDefault.lua
2020-10-11 14:23:55.965 INFO WORLDGENERAL: loaded from mission Config/View/View.lua
2020-10-11 14:23:55.975 INFO WORLDGENERAL: loaded from mission Config/View/Server.lua
2020-10-11 14:23:56.577 INFO Config: netview started
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload()
2020-10-11 14:23:57.705 INFO VISUALIZER: CameraIndependedPreload() finished
2020-10-11 14:23:57.705 INFO DCS: use_xRay: no
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:initScript
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnCoalition red
2020-10-11 14:24:17.625 INFO DCS: MissionSpawn:spawnPlanes 18
2020-10-11 14:24:19.322 INFO DCS: MissionSpawn:spawnVehicles 24
2020-10-11 14:24:20.877 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1
2020-10-11 14:24:21.800 INFO DCS: MissionSpawn:spawnVehicles 27
2020-10-11 14:24:21.803 INFO DCS: MissionSpawn:spawnVehicles 37
2020-10-11 14:24:22.260 INFO DCS: MissionSpawn:spawnPlanes 38
2020-10-11 14:24:22.318 INFO DCS: MissionSpawn:spawnHelicopters 0
2020-10-11 14:24:23.478 INFO DCS: MissionSpawn:spawnVehicles 0
2020-10-11 14:24:23.864 INFO DCS: MissionSpawn:spawnVehicles 43
2020-10-11 14:24:24.491 INFO DCS: MissionSpawn:spawnVehicles 19
2020-10-11 14:24:24.975 INFO DCS: MissionSpawn:spawnVehicles 47
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnCoalition blue
2020-10-11 14:24:25.054 INFO DCS: MissionSpawn:spawnVehicles 16
2020-10-11 14:24:25.768 INFO DCS: MissionSpawn:spawnVehicles 15
2020-10-11 14:24:26.161 INFO DCS: MissionSpawn:spawnPlanes 9
2020-10-11 14:24:27.207 INFO DCS: MissionSpawn:spawnPlanes 2
2020-10-11 14:24:27.259 INFO DCS: MissionSpawn:spawnHelicopters 2
2020-10-11 14:24:29.025 INFO DCS: MissionSpawn:spawnVehicles 2
2020-10-11 14:24:31.391 INFO DCS: MissionSpawn:spawnLocalPlayer 62,F-16C_50
2020-10-11 14:24:31.973 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-16C/bin/F16C.dll
2020-10-11 14:24:38.276 WARNING EDCORE: Source ./Mods/aircraft/F-16C/Cockpit/Scripts/../Shape is already mounted to the same mount /models/.
2020-10-11 14:24:38.757 INFO VISUALIZER: cockpit ILV loaded
2020-10-11 14:24:39.133 ERROR_ONCE DX11BACKEND: Can't load 'Fonts/font_general_RU.dds' in texture array ''.
2020-10-11 14:24:40.122 ERROR COCKPITBASE: devices_keeper::link_all: unable to find link target 'SMS' for device 'MAV_INTERFACE'
2020-10-11 14:24:41.652 ERROR COCKPITBASE: controller "SMS_AG_Harm_TER_TBL" missed in class cockpit::F16::ccMFD_F16
2020-10-11 14:24:44.257 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active DED, 26 (status undefined)
2020-10-11 14:24:44.257 INFO COCKPITBASE: lua state still active EHSI, 28 (status undefined)
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active UHF_RADIO, 36
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active VHF_RADIO, 38
2020-10-11 14:24:44.258 INFO COCKPITBASE: lua state still active INTERCOM, 39 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active MACROS, 52 (status undefined)
2020-10-11 14:24:44.259 INFO COCKPITBASE: lua state still active TGP_INTERFACE, 58 (status undefined)
2020-10-11 14:24:44.666 ERROR SOUND: source_add(host:COCKPIT_MAIN, proto:Aircrafts/F-16/Cockpits/GearLockDown_In, alt_proto:Aircrafts//Cockpits/GearLockDown_In): can't find proto
2020-10-11 14:24:44.697 WARNING LOG: 1 duplicate message(s) skipped.
2020-10-11 14:24:44.697 INFO WORLDGENERAL: loaded from mission Scripts/World/birds.lua
2020-10-11 14:24:44.697 INFO DCS: dbox not found , skip
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 0 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() LOD 1 0 squares
2020-10-11 14:24:46.709 INFO EDTERRAINGRAPHICS41: surface5 gc() 0.035400 ms
2020-10-11 14:24:46.813 INFO VISUALIZER: Preload() camera=15734.308756, 2023.594708, 233822.516476 radius=60000.000000
2020-10-11 14:24:46.813 INFO EDTERRAINGRAPHICS41: ITerrainGraphicsImpl4::forceLoading(): pos=(15734.3, 2023.59, 233823), radius=60000
2020-10-11 14:24:49.285 INFO EDCORE: try to write dump information
2020-10-11 14:24:49.287 INFO EDCORE: # -------------- 20201011-142449 --------------
2020-10-11 14:24:49.287 INFO EDCORE: DCS/2.5.6.55960 (x86_64; Windows NT 10.0.18363)
2020-10-11 14:24:49.289 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll
2020-10-11 14:24:49.289 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 10841637 00:00000000
2020-10-11 14:24:49.292 INFO EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'ApBoy'
2020-10-11 14:24:49.294 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1
2020-10-11 14:24:49.688 INFO EDCORE: 0x0000000000001637 (VCRUNTIME140): memcpy + 0x347
2020-10-11 14:24:49.688 INFO EDCORE: 0x000000000000988B (renderer): RenderAPI::openShader + 0x48B
2020-10-11 14:24:49.690 INFO EDCORE: 0x0000000000009280 (renderer): RenderAPI::openFromBlobShader + 0x180
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000067D31 (metaShader): BaseBinder::render + 0x11431
2020-10-11 14:24:49.691 INFO EDCORE: 0x00000000000676AB (metaShader): BaseBinder::render + 0x10DAB
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000006BCCE (metaShader): BaseBinder::render + 0x153CE
2020-10-11 14:24:49.691 INFO EDCORE: 0x000000000000C624 (metaShader): render::MetaShaderManager::loadMetaShader + 0x174
2020-10-11 14:24:49.691 INFO EDCORE: 0x0000000000054101 (metaShader): RenderAPI::loadMetaShader + 0x41
2020-10-11 14:24:49.692 INFO EDCORE: 0x0000000000006604 (metaShader): render::MetaShader::open + 0x34
2020-10-11 14:24:49.692 INFO EDCORE: 0x00000000000990C8 (edterrainGraphics41): createInstancerRenderable + 0x6598
2020-10-11 14:24:49.693 INFO EDCORE: 0x000000000009B275 (edterrainGraphics41): createInstancerRenderable + 0x8745
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000D9827 (edterrainGraphics41): CreateITerrainGraphics + 0x2227
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000DAC19 (edterrainGraphics41): CreateITerrainGraphics + 0x3619
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000F3B2D (edterrainGraphics41): edtg41::lMaterialParamsArrayGraphics::clear + 0xD5D
2020-10-11 14:24:49.693 INFO EDCORE: 0x0000000000063AE8 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x531D8
2020-10-11 14:24:49.693 INFO EDCORE: 0x00000000000642EF (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x539DF
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000063DF9 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x534E9
2020-10-11 14:24:49.694 INFO EDCORE: 0x000000000006256E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x51C5E
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060913 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50003
2020-10-11 14:24:49.694 INFO EDCORE: 0x0000000000060941 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x50031
2020-10-11 14:24:49.695 WARNING LOG: 4 duplicate message(s) skipped.
2020-10-11 14:24:49.695 INFO EDCORE: 0x0000000000066220 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x55910
2020-10-11 14:24:49.695 INFO EDCORE: 0x00000000000658FC (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x54FEC
2020-10-11 14:24:49.696 INFO EDCORE: 0x00000000000D0C15 (edterrainGraphics41): createInstancerRenderable + 0x3E0E5
2020-10-11 14:24:49.696 INFO EDCORE: 0x000000000011F30E (Visualizer): TerrainRenderer::forceLoading + 0x7E
2020-10-11 14:24:49.715 INFO EDCORE: 0x000000000014427E (Visualizer): smSceneManager::CreateSceneManager + 0x372E
2020-10-11 14:24:49.715 INFO EDCORE: 0x00000000007267A7 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B8B77
2020-10-11 14:24:49.719 INFO EDCORE: 0x00000000007114D0 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A38A0
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C27A (edCore): Common::FSM::sendOutputSymbol_ + 0x4A
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011B912 (edCore): Common::FSM::enterToState_ + 0xC2
2020-10-11 14:24:49.719 INFO EDCORE: 0x000000000011C0F9 (edCore): Common::FSM::onSymbol_ + 0x1A9
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000007243A5 (DCS): CoreUtils::TempFilesManager::operator= + 0x3B6775
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F6604 (DCS): CoreUtils::TempFilesManager::operator= + 0x3889D4
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000006F69C9 (DCS): CoreUtils::TempFilesManager::operator= + 0x388D99
2020-10-11 14:24:49.720 INFO EDCORE: 0x00000000016E8CEB (DCS): AmdPowerXpressRequestHighPerformance + 0xB1ACE7
2020-10-11 14:24:49.722 INFO EDCORE: 0x00000000008E261E (DCS): CoreUtils::TempFilesManager::operator= + 0x5749EE
2020-10-11 14:24:49.724 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14
2020-10-11 14:24:49.724 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21
2020-10-11 14:24:52.510 INFO EDCORE: Minidump created.
2020-10-11 14:24:52.520 INFO DCS: enumerating loaded modules
=== Log closed.
submitted by buddy1225 to dcs [link] [comments]

Factorio stuck at 30% on loading screen, how do I fix this?

Whenever I load Factorio, the progress bar loads normally until exactly 30%. Upon hitting 30% the game will freeze and the audio will completely stop, but windows doesn't recognize it as a crash. It doesn't respond to Alt+F4, so I have to use Task Manager to end the process.
I've tried verifying integrity of the game files, and I've updated to the latest version of the game. I don't have any mods installed and I always launch it through Steam. This error is replicable 100% of the time after launching Factorio.
This is the log I managed to find in Appdata:
0.000 2020-08-29 12:34:17; Factorio 1.0.0 (build 54889, win64, steam)
0.000 Operating system: Windows 10 (version 2004)
0.001 Program arguments: "E:\Games\Steam Games\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl"
0.001 Read data path: E:/Games/Steam Games/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/ROG/AppData/Roaming/Factorio [91613/152609MB]
0.001 Binaries path: E:/Games/Steam Games/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 cores, RAM: 14933/32708 MB, page: 21480/37572 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
0.022 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.031 Available displays: 1
0.031 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
1.534 Initialised OpenGL:[0] GeForce GTX 1080/PCIe/SSE2; driver: 3.3.0 NVIDIA 452.06
1.534 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
1.534 [Version] 3.3
1.534 Graphics settings preset: very-high
1.534 Dedicated video memory size 8192 MB
2.105 Desktop composition is active.
2.105 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
2.105 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
2.154 DSound: Starting _dsound_update thread
2.154 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
2.154 DSound: Enter _dsound_update; tid=30008
2.357 Logitech LED Controller initialized.
2.540 Loading mod core 0.0.0 (data.lua)
2.628 Loading mod base 1.0.0 (data.lua)
2.923 Loading mod base 1.0.0 (data-updates.lua)
3.054 Checksum for core: 2630831588
3.054 Checksum of base: 3509992273
3.244 Prototype list checksum: 3301461508
3.286 Loading sounds...
3.350 Info PlayerData.cpp:70: Local player-data.json unavailable
3.350 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1598677910
3.421 Crop bitmaps.
submitted by absolutestonks to factorio [link] [comments]

MAME 0.220

[ Removed by reddit in response to a copyright notice. ]
submitted by cuavas to emulation [link] [comments]

Subreddit Demographic Survey 2019 : The Results

Subreddit Demographic Survey 2019

1. Introduction

Once a year, this subreddit hosts a survey in order to get to know the community a little bit and in order to answer questions that are frequently asked here. Earlier this summer, a few thousand of you participated in a massive Subreddit Demographic Survey.
Unfortunately during the process of collating results we lost contact with SailorMercure, who in previous years has completed all of the data analysis from the Google form responses. We were therefore required to collate and analyse the responses from the raw data via Excel. I attach the raw data below for those who would like to review it. For 2020 we will be rebuilding the survey from scratch.
Raw Data
Multiple areas of your life were probed: general a/s/l, education, finances, religious beliefs, marital status, etc. They are separated in 10 sections:
  1. General Demographics
  2. Education Level
  3. Career and Finances
  4. Child Status
  5. Current Location
  6. Religion and Spirituality
  7. Sexual and Romantic Life
  8. Childhood and Family Life
  9. Sterilization
  10. Childfreedom

2. Methodology

Our sample is people from this subreddit who saw that we had a survey going on and were willing to complete the survey. A weekly stickied announcement was used to alert members of the community that a survey was being run.

3. Results

5,976 participants over the course of two months at a subscriber count of 588,488 (total participant ratio of slightly >1%)

3.1 General Demographics

5,976 participants in total

Age group

Age group Participants # Percentage
18 or younger 491 8.22%
19 to 24 1820 30.46%
25 to 29 1660 27.78%
30 to 34 1107 18.52%
35 to 39 509 8.52%
40 to 44 191 3.20%
45 to 49 91 1.52%
50 to 54 54 0.90%
55 to 59 29 0.49%
60 to 64 15 0.25%
65 to 69 4 0.07%
70 to 74 2 0.03%
75 or older 3 0.05%
84.97% of the sub is under the age of 35.

Gender and Gender Identity

4,583 participants out of 5,976 (71.54%) were assigned the gender of female at birth, 1,393 (23.31%) were assigned the gender of male at birth. Today, 4,275 (70.4%) participants identify themselves as female, 1,420 (23.76%) as male, 239 (4.00%) as non binary and 42 (0.7%) as other (from lack of other options).

Sexual Orientation

Sexual Orientation Participants # Percentage
Asexual 373 6.24%
Bisexual 1,421 23.78%
Heterosexual 3,280 54.89%
Homosexual 271 4.53%
It's fluid 196 3.28%
Other 95 1.59%
Pansexual 340 5.69%

Birth Location

Because the list contains over 120 countries, we'll show the top 20 countries:
Country of birth Participants # Percentage
United States 3,547 59.35%
Canada 439 7.35%
United Kingdom 414 6.93%
Australia 198 3.31%
Germany 119 1.99%
Netherlands 72 1.20%
France 68 1.14%
Poland 66 1.10%
India 59 0.99%
Mexico 49 0.82%
New Zealand 47 0.79%
Brazil 44 0.74%
Sweden 43 0.72%
Philippines 39 0.65%
Finland 37 0.62%
Russia 34 0.57%
Ireland 33 0.55%
Denmark 31 0.52%
Norway 30 0.50%
Belgium 28 0.47%
90.31% of the participants were born in these countries.

Ethnicity

That one was difficult for many reasons and didn't encompass all possibilities simply from lack of knowledge.
Ethnicity Participants # Percentage
Caucasian / White 4,583 76.69%
Hispanic / Latinx 332 5.56%
Multiracial 188 3.15%
East Asian 168 2.81%
Biracial 161 2.69%
African Descent / Black 155 2.59%
Indian / South Asian 120 2.01%
Other 83 1.39%
Jewish (the ethnicity, not the religion) 65 1.09%
Arab / Near Eastern / Middle Eastern 40 0.67%
American Indian or Alaskan Native 37 0.62%
Pacific Islander 24 0.40%
Aboriginal / Australian 20 0.33%

3.2 Education Level

5,976 participants in total

Current Level of Education

Highest Current Level of Education Participants # Percentage
Bachelor's degree 2061 34.49%
Some college / university 1309 21.90%
Master's degree 754 12.62%
Graduated high school / GED 721 12.06%
Associate's degree 350 5.86%
Trade / Technical / Vocational training 239 4.00%
Did not complete high school 238 3.98%
Professional degree 136 2.28%
Doctorate degree 130 2.18%
Post Doctorate 30 0.50%
Did not complete elementary school 8 0.13%

Future Education Plans

Educational Aims Participants # Percentage
I'm good where I am right now 1,731 28.97%
Master's degree 1,384 23.16%
Bachelor's degree 1,353 22.64%
Doctorate degree 639 10.69%
Vocational / Trade / Technical training 235 3.93%
Professional degree 214 3.58%
Post Doctorate 165 2.76%
Associate's degree 164 2.74%
Graduate high school / GED 91 1.52%
Of our 5,976 participants, a total of 1,576 (26.37%) returned to higher education after a break of 3+ years, the other 4,400 (73.76%) did not.
Degree (Major) Participants # Percentage
I don't have a degree or a major 1,010 16.90%
Other 580 9.71%
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Business 313 5.24%
Life Sciences 311 5.20%
Literature and Languages 255 4.27%
Humanities 230 3.85%
Fundamental and Applied Sciences 174 2.91%
Teaching and Education Sciences 174 2.91%
Communication 142 2.38%
Law 132 2.21%
Economics and Politics 101 1.69%
Finance 94 1.57%
Social Sciences and Social Action 84 1.41%
Environment and Sustainable Development 70 1.17%
Marketing 53 0.89%
Administration and Management Sciences 52 0.87%
Environmental Planning and Design 24 0.40%
Fashion 18 0.30%
Theology and Religious Sciences 14 0.23%
A number of you commented in the free-form field at the end of the survey, that your degree was not present and that it wasn't related to any of the listed ones. We will try to mitigate this in the next survey!

3.3 Career and Finances

Out of the 5,976 participants, 2,199 (36.80%) work in the field they majored in, 953 (15.95%) graduated but do not work in their original field. 1,645 (27.53%) are still studying. The remaining 1,179 (19.73%) are either retired, currently unemployed or out of the workforce for unspecified reasons.
The top 10 industries our participants are working in are:
Industry Participants # Percentage
Health Care and Social Assistance 568 9.50%
Retail 400 6.69%
Arts, Entertainment, and Recreation 330 5.52%
College, University, and Adult Education 292 4.89%
Government and Public Administration 258 4.32%
Finance and Insurance 246 4.12%
Hotel and Food Services 221 3.70%
Scientific or Technical Services 198 3.31%
Software 193 3.23%
Information Services and Data Processing 169 2.83%
*Note that "other", "I'm a student" and "currently unemployed" have been disgregarded for this part of the evaluation.
Out of the 4,477 participants active in the workforce, the majority (1,632 or 36.45%) work between 40-50 hours per week, 34.73% (1,555) are working 30-40 hours weekly. Less than 6% work >50 h per week, and 23.87% (1,024 participants) less than 30 hours.
718 or 16.04% are taking over managerial responsibilities (ranging from Jr. to Sr. Management); 247 (5.52%) are self employed or partners.
On a scale of 1 (lowest) to 10 (highest), the overwhelming majority (4,009 or 67.09%) indicated that career plays a very important role in their lives, attributing a score of 7 and higher.
Only 663 (11.09%) gave it a score below 4, indicating a low importance.
The importance of climbing the career ladder is very evenly distributed across all participants and ranges in a harmonized 7-12% range for each of the 10 steps of importance.
23.71% (1,417) of the participants are making extra income with a hobby or side job.
From the 5,907 participants not already retired, the overwhelming majority of 3,608 (61.11%) does not actively seek early retirement. From those who are, most (1,024 / 17.34%) want to do so between 55-64; 7 and 11% respectively in the age brackets before or after. Less than 3.5% are looking for retirement below 45 years of age.
1,127 participants decided not to disclose their income brackets. The remaining 4,849 are distributed as follows:
Income Participants # Percentage
$0 to $14,999 1,271 26.21%
$15,000 to $29,999 800 16.50%
$30,000 to $59,999 1,441 29.72%
$60,000 to $89,999 731 15.08%
$90,000 to $119,999 300 6.19%
$120,000 to $149,999 136 2.80%
$150,000 to $179,999 67 1.38%
$180,000 to $209,999 29 0.60%
$210,000 to $239,999 22 0.45%
$240,000 to $269,999 15 0.31%
$270,000 to $299,999 5 0.10%
$300,000 or more 32 0.66%

3.4 Child Status

5,976 participants in total
94.44% of the participants (5,644) would call themselves "childfree" (as opposed to 5.56% of the participants who would not call themselves childfree. However, only 68.51% of the participants (4,094) do not have children and do not want them in any capacity at any point of the future. The other 31.49% have a varying degree of indecision, child wanting or child having on their own or their (future) spouse's part.
The 4,094 participants were made to participate in the following sections of the survey.

3.5 Current Location

4,094 childfree participants in total

Current Location

There were more than 200 options of country, so we are showing the top 10 CF countries.
Current Location Participants # Percentage
United States 2,495 60.94%
United Kingdom 331 8.09%
Canada 325 7.94%
Australia 146 3.57%
Germany 90 2.20%
Netherlands 66 1.61%
France 43 1.05%
Sweden 40 0.98%
New Zealand 33 0.81%
Poland 33 0.81%
The Top 10 amounts to 87.98% of the childfree participants' current location.

Current Location Qualification

These participants would describe their current city, town or neighborhood as:
Qualification Participants # Percentage
Urban 1,557 38.03%
Suburban 1,994 48.71%
Rural 543 13.26%

Tolerance to "Alternative Lifestyles" in Current Location

Figure 1
Figure 2
Figure 3

3.6 Religion and Spirituality

4094 childfree participants in total

Faith Originally Raised In

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs..
Faith Participants # Percentage
Christianity 2,624 64.09%
Atheism 494 12.07%
None (≠ Atheism. Literally, no notion of spirituality or religion in the upbringing) 431 10.53%
Agnosticism 248 6.06%
Judaism 63 1.54%
Other 45 1.10%
Hinduism 42 1.03%
Islam 40 0.98%
Buddhism 24 0.59%
Paganism 14 0.34%
This top 10 amounts to 98.3% of the 4,094 childfree participants.

Current Faith

There were more than 50 options of faith, so we aimed to show the top 10 most chosen beliefs:
Faith Participants # Percentage
Atheism 2,276 55.59%
Agnosticism 829 20.25%
Christianity 343 8.38%
Other 172 4.20%
Paganism 100 2.44%
Satanism 67 1.64%
Spiritualism 55 1.34%
Witchcraft 54 1.32%
Buddhism 43 1.05%
Judaism 30 0.73%
This top 10 amounts to 96.95% of the participants.

Level of Current Religious Practice

Level Participants # Percentage
Wholly secular / Non religious 3045 74.38%
Identify with religion, but don't practice strictly 387 9.45%
Lapsed / Not serious / In name only 314 7.67%
Observant at home only 216 5.28%
Observant at home. Church/Temple/Mosque/Etc. attendance 115 2.81%
Church/Temple/Mosque/Etc. attendance only 17 0.42%

Effect of Faith over Childfreedom

Figure 4

Effect of Childfreedom over Faith

Figure 5

3.7 Romantic and Sexual Life

4,094 childfree participants in total

Current Dating Situation

Status Participants # Percentage
Divorce 37 0.90
Engaged 215 5.25
Long term relationship, living together 758 18.51
Long term relationship, not living with together 502 12.26
Married 935 22.84
Other 69 1.69
Separated 10 0.24
Short term relationship 82 2.00
Single and dating around, but not looking for anything serious 234 5.72
Single and dating around, looking for something serious 271 6.62
Single and not looking 975 23.82
Widowed 6 0.15

Ethical Non-Monogamy

Non-monogamy (or nonmonogamy) is an umbrella term for every practice or philosophy of intimate relationship that does not strictly hew to the standards of monogamy, particularly that of having only one person with whom to exchange sex, love, and affection.
82.3% of the childfree participants do not practice ethical non-monogamy, as opposed to 17.7% who say they do.

Childfree Partner

Regarding to currently having a childfree or non childfree partner, excluding the 36.7% of childfree participants who said they do not have a partner at the moment. For this question only, only 2591 childfree participants are considered.
Partner Participants # Percentage
Childfree partner 2105 81.2%
Non childfree partner 404 9.9%
More than one partner; all childfree 53 1.3%
More than one partner; some childfree 24 0.9%
More than one partner; none childfree 5 0.2%

Dating a Single Parent

Would the childfree participants be willing to date a single parent?
Answer Participants # Percentage
No, I'm not interested in single parents and their ties to parenting life 3693 90.2
Yes, but only if it's a short term arrangement of some sort 139 3.4
Yes, whether for long term or short term, but with some conditions 161 3.9
Yes, whether for long term or short term, with no conditions 101 2.5

3.8 Childhood and Family Life

On a scale from 1 (very unhappy) to 10 (very happy), how would you rate your childhood?
Answer Participants # Percentage
1 154 3.8%
2 212 5.2%
3 433 10.6%
4 514 12.6%
5 412 10.1%
6 426 10.4%
7 629 15.4%
8 704 17.2%
9 357 8.7%
10 253 6.2%

3.9 Sterilization

4,094 childfree participants in total
Sterilization Status Participants # Percentage
No, I am not sterilized and, for medical, practical or other reasons, I do not need to be 687 16.8
No. However, I've been approved for the procedure and I'm waiting for the date to arrive 119 2.9
No. I am not sterilized and don't want to be 585 14.3
No. I want to be sterilized but I have started looking for a doctor (doctor shopping) 328 8.0
No. I want to be sterilized but I haven't started doctor shopping yet 1896 46.3
Yes. I am sterilized 479 11.7

Already Sterilized

479 sterilized childfree participants in total

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 37 7.7%
19 to 24 131 27.3%
25 to 29 159 33.2%
30 to 34 92 19.2%
35 to 39 47 9.8%
40 to 44 9 1.9%
45 to 49 1 0.2%
50 to 54 1 0.2%
55 or older 2 0.4%

Age at the time of sterilization

Age group Participants # Percentage
18 or younger 4 0.8%
19 to 24 83 17.3%
25 to 29 181 37.8%
30 to 34 121 25.3%
35 to 39 66 13.8%
40 to 44 17 3.5%
45 to 49 3 0.6%
50 to 54 1 0.2%
55 or older 3 0.6%

Elapsed time between requesting procedure and undergoing procedure

Time Participants # Percentage
Less than 3 months 280 58.5
Between 3 and 6 months 78 16.3
Between 6 and 9 months 20 4.2
Between 9 and 12 months 10 2.1
Between 12 and 18 months 17 3.5
Between 18 and 24 months 9 1.9
Between 24 and 30 months 6 1.3
Between 30 and 36 months 4 0.8
Between 3 and 5 years 19 4.0
Between 5 and 7 years 9 1.9
More than 7 years 27 5.6

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 340 71.0%
One. The second doctor I asked said yes 56 11.7%
Two. The third doctor I asked said yes 37 7.7%
Three. The fourth doctor I asked said yes 15 3.1%
Four. The fifth doctor I asked said yes 8 1.7%
Five. The sixth doctor I asked said yes 5 1.0%
Six. The seventh doctor I asked said yes 4 0.8%
Seven. The eighth doctor I asked said yes 1 0.2%
Eight. The ninth doctor I asked said yes 1 0.2%
I asked more than 10 doctors before finding one who said yes 12 2.5%

Approved, not Sterilized Yet

119 approved but not yet sterilised childfree participants in total. Owing to the zero participants who were approved but not yet sterilised in the 45+ age group in the 2018 survey, these categories were removed from the 2019 survey.

Age when starting doctor shopping or addressing issue with doctor

Age group Participants # Percentage
18 or younger 11 9.2%
19 to 24 42 35.3%
25 to 29 37 31.1%
30 to 34 23 19.3%
35 to 39 5 4.2%
40 to 45 1 0.8%

How many doctors refused at first, before finding one who would accept?

Doctor # Participants # Percentage
None. The first doctor I asked said yes 77 64.7%
One. The second doctor I asked said yes 12 10.1%
Two. The third doctor I asked said yes 12 10.1%
Three. The fourth doctor I asked said yes 5 4.2%
Four. The fifth doctor I asked said yes 2 1.7%
Five. The sixth doctor I asked said yes 4 3.4%
Six. The seventh doctor I asked said yes 1 0.8%
Seven. The eighth doctor I asked said yes 1 0.8%
Eight. The ninth doctor I asked said yes 0 0.0%
I asked more than ten doctors before finding one who said yes 5 4.2%

How long between starting doctor shopping and finding a doctor who said "Yes"?

Time Participants # Percentage
Less than 3 months 65 54.6%
3 to 6 months 13 10.9%
6 to 9 months 9 7.6%
9 to 12 months 1 0.8%
12 to 18 months 2 1.7%
18 to 24 months 2 1.7%
24 to 30 months 1 0.8%
30 to 36 months 1 0.8%
3 to 5 years 8 6.7%
5 to 7 years 6 5.0%
More than 7 years 11 9.2%

Age when receiving green light for sterilization procedure?

Age group Participants # Percentage
18 or younger 1 0.8%
19 to 24 36 30.3%
25 to 29 45 37.8%
30 to 34 27 22.7%
35 to 39 9 7.6%
40 to 44 1 0.8%

Not Sterilized Yet But Looking

328 searching childfree participants in total

How many doctors did you ask so far?

Doctor # Participants # Percentage
1 204 62.2%
2 61 18.6%
3 29 8.8%
4 12 3.7%
5 7 2.1%
6 6 1.8%
7 1 0.3%
8 1 0.3%
9 1 0.3%
More than 10 6 1.8%

How long have you been searching so far?

Time Participants # Percentage
Less than 3 months 117 35.7%
3 to 6 months 44 13.4%
6 to 9 months 14 4.3%
9 to 12 months 27 8.2%
12 to 18 months 18 5.5%
18 to 24 months 14 4.3%
24 to 30 months 17 5.2%
30 to 36 months 9 2.7%
3 to 5 years 35 10.7%
5 to 7 years 11 3.4%
More than 7 years 22 6.7%

At what age did you start searching?

Age group Participants # Percentage
18 or younger 50 15.2%
19 to 24 151 46.0%
25 to 29 86 26.2%
30 to 34 31 9.5%
35 to 39 7 2.1%
40 to 44 2 0.6%
45 to 54 1 0.3%

3.10 Childfreedom

4,094 childfree participants in total
Only 1.1% of the childfree participants (46 out of 4094) literally owns a jetski, but 46.1% of the childfree participants (1889 out of 4094) figuratively owns a jetski. A figurative jetski is an expensive material possession that purchasing would have been almost impossible had you had children.

Primary Reason to Not Have Children

Reason Participants # Percentage
Aversion towards children ("I don't like children") 1222 29.8
Childhood trauma 121 3.0
Current state of the world 87 2.1
Environmental (it includes overpopulation) 144 3.5
Eugenics ("I have "bad genes" ") 62 1.5
Financial 145 3.5
I already raised somebody else who isn't my child 45 1.1
Lack of interest towards parenthood ("I don't want to raise children") 1718 42.0
Maybe interested for parenthood, but not suited for parenthood 31 0.8
Medical ("I have a condition that makes conceiving/bearing/birthing children difficult, dangerous or lethal") 52 1.3
Other 58 1.4
Philosophical / Moral (e.g.: antinatalism) 136 3.3
Tokophobia (aversion/fear of pregnancy and/or chidlbirth) 273 6.7

4. Discussion

Section 1 : General Demographics

The demographics remain largely consistent with the 2018 survey. 85% of the participants are under 35, compared with 87.5% of the subreddit in the 2018 survey. 71.54% of the subreddit identify as female, compared with 70.4% in the 2018 survey. This is in contrast to the overall membership of Reddit, estimated at 74% male according to Reddit's Wikipedia page [https://en.wikipedia.org/wiki/Reddit#Users_and_moderators]. There was a marked drop in the ratio of members who identify as heterosexual, from 67.7% in the 2018 survey to 54.89% in the 2019 survey. Ethnicity wise, 77% of members identified as primarily Caucasian, a slight drop from the 2018 survey, where 79.6% of members identified as primarily Caucasian.
Further research may be useful to explore the unusually high female membership of /childfree and the potential reasons for this. It is possible that the results are skewed towards those more inclined to complete a survey.
In the 2018 survey the userbase identified the following missing ethicities:
This has been rectified in the current 2019 survey.

Section 2 : Education level

As it did in the 2018 survey, this section highlights the stereotype of childfree people as being well educated. 4% of participants did not complete high school, which is a slight increase from the 2018 survey, where 3.1% of participants did not graduate high school. This could potentially be explained by the slightly higher percentage of participants under 18. 5.6% of participants were under 18 at the time of the 2018 survey, and 8.2% of participants were under 18 at the time of the 2019 survey.
At the 2019 survey, the highest percentage of responses under the: What is your degree/major? question fell under "I don't have a degree or a major" (16.9%) and "other" (9.71%). However, of the participants who were able to select a degree and/or major, the most popular responses were:
Response Participants # Percentage
Health Sciences 498 8.33%
Engineering 455 7.61%
Information and Communication Technologies 428 7.16%
Arts and Music 403 6.74%
Social Sciences 361 6.04%
Compared to the 2018 survey, health sciences have overtaken engineering, however the top 5 majors remain the same. There is significant diversity in the subreddit with regards to chosen degree/major.

Section 3 : Career and Finances

The highest percentage of participants (17.7%) listed themselves as a student. However, of those currently working, significant diversity in chosen field of employment was noted. This is consistent with the 2018 survey. The highest percentage of people working in one of the fields listed remains in Healthcare and Social Services. This is slightly down from the 2018 survey (9.9%) to 9.5%.
One of the stereotypes of the childfree is of wealth. However this is not demonstrated in the survey results. 72.4% of participants earn under $60,000 USD per annum, while 87.5% earn under $90,000 per annum. 26.2% are earning under $15,000 per annum. The results remain largely consistent with the 2018 survey. 1127 participants, or 19% chose not to disclose this information. It is possible that this may have skewed the results if a significant proportion of these people were our high income earners, but impossible to explore.
A majority of our participants work between 30 and 50 hours per week (71.2%) which is markedly increased from the 2018 survey, where 54.6% of participants worked between 30 and 50 hours per week.

Section 4 : Child Status

This section solely existed to sift the childfree from the fencesitters and the non childfree in order to get answers only from the childfree. Childfree, as it is defined in the subreddit, is "I do not have children nor want to have them in any capacity (biological, adopted, fostered, step- or other) at any point in the future." 68.5% of participants actually identify as childfree, slightly up from the 2018 survey, where 66.3% of participants identified as childfree. This is suprising in reflection of the overall reputation of the subreddit across reddit, where the subreddit is often described as an "echo chamber".

Section 5 : Current Location

The location responses are largely similar to the 2018 survey with a majority of participants living in a suburban and urban area. 86.7% of participants in the 2019 survey live in urban and suburban regions, with 87.6% of participants living in urban and suburban regions in the 2018 survey. There is likely a multifactorial reason for this, encompassing the younger, educated skew of participants and the easier access to universities and employment, and the fact that a majority of the population worldwide localises to urban centres. There may be an element of increased progressive social viewpoints and identities in urban regions, however this would need to be explored further from a sociological perspective to draw any definitive conclusions.
A majority of our participants (60.9%) live in the USA. The United Kingdom (8.1%), Canada (7.9%), Australia (3.6%) and Germany (2.2%) encompass the next 4 most popular responses. Compared to the 2018 survey, there has been a slight drop in the USA membership (64%), United Kingdom membership (7.3%) Canadian membership (8.1%), Australian membership (3.8%). There has been a slight increase in German membership, up from 1.7%. This may reflect a growing globalisation of the childfree concept.

Section 6 : Religion and Spirituality

A majority of participants were raised Christian (64.1%) however the majority are currently aetheist (55.6%) or agnostic (20.25%). This is consistent with the 2018 survey results.
A majority of participants (62.8%) rated religion as "not at all influential" to the childfree choice. This is consistent with the 2018 survey where 60.9% rated religion as "not at all influential". Despite the high percentage of participants who identify as aetheist or agnostic, this does not appear to be related to or have an impact on the childfree choice.

Section 7 : Romantic and Sexual Life

60.7% of our participants are in a relationship at the time of the survey. This is an almost identical result to the 2018 survey, where 60.6% of our participants were in a relationship. A notable proportion of our participants are listed as single and not looking (23.8%) which is consistent with the 2018 survey. Considering the frequent posts seeking dating advice as a childfree person, it is surprising that such a high proportion of the participants are not actively seeking out a relationship.
Participants that practice ethical non-monogamy are unusual (17.7%) and this result is consistent with the results of the 2018 survey. Despite the reputuation for childfree people to live an unconventional lifestyle, this finding suggests that a majority of our participants are monogamous.
84.2% of participants with partners of some kind have at least one childfree partner. This is consistent with the often irreconcilable element of one party desiring children and the other wishing to abstain from having children.

Section 8 : Childhood and Family Life

Overall, the participants skew towards a happier childhood.

Section 9 : Sterilization

While just under half of our participants wish to be sterilised, 46.3%, only 11.7% have been successful in achieving sterilisation. This is likely due to overarching resistance from the medical profession however other factors such as the logistical elements of surgery and the cost may also contribute. This is also a decrease from the percentage of participants sterilised in the 2018 survey (14.8%). 31.1% of participants do not wish to be or need to be sterilised suggesting a partial element of satisfaction from temporary birth control methods or non-necessity from no sexual activity.
Of the participants who did achieve sterilisation, a majority began the search between 19 and 29, with the highest proportion being in the 25-29 age group (33.2%) This is a drop from the 2018 survey where 37.9% of people who started the search were between 25-29.
The majority of participants who sought out and were successful at achieving sterilisation, were again in the 25-29 age group (37.8%). This is consistent with the 2018 survey results.
Over half of the participants who were sterilised had the procedure completed in less than 3 months (58.5%). This is a decline from the number of participants who achieved sterilisation in 3 months in the 2018 survey (68%). The proportion of participants who have had one or more doctors refuse to perform the procedure has stayed consistent between the two surveys.

Section 10 : Childfreedom

The main reasons for people chosing the childfree lifestyle are a lack of interest towards parenthood and an aversion towards children. Of the people surveyed 63.8% are pet owners, suggesting that this lack of interest towards parenthood does not necessarily mean a lack of interest in all forms of caretaking. The community skews towards a dislike of children overall which correlates well with the 81.4% of users choosing "no, I do not have, did not use to have and will not have a job that makes me heavily interact with children on a daily basis" in answer to, "do you have a job that heavily makes you interact with children on a daily basis?".
A vast majority of the subreddit identifes as pro-choice (94.5%). This is likely due to a high level of concern about bodily autonomy and forced parenthood. However only 70% support financial abortion for the non-pregnant person in a relationship to sever all financial and parental ties with a child.
45.9% identify as feminist, however many users prefer to identify with egalitarianism or are unsure. Only 8% firmly do not identify as a feminist.
Most of our users realised that did not want children young. 60% of participants knew they did not want children by the age of 18, with 96% of users realising this by age 30. This correlates well with the age distribution of participants. Despite this early realisation of our childfree stance, 80.4% of participants have been "bingoed" at some stage in their lives. Only 13% of participants are opposed to parents making posts on this subreddit.
Bonus section: The Subreddit
In light of the "State of the Subreddit" survey from 2018, some of the questions from this survey were added to the current Subreddit Survey 2019.
By and large our participants were lurkers (66.17%). Our participants were divided on their favourite flairs with 33.34% selecting "I have no favourite". The next most favourite flair was "Rant", at 20.47%. Our participants were similarly divided on their least favourite flair, with 64.46% selecting "I have no least favourite". Potentially concerningly were the 42.01% of participants who selected "I have never participated on this sub", suggesting a disparity between members who contributed to this survey and members who actually participate in the subreddit. To further address this, next year's survey will clarify the "never participated" option by specifying that "never participated" means "never up/downvoting, reading posts or commenting" in addition to never posting.
A small minority of the survey participants (6.18%) selected "yes" to allowing polite, well meaning lectures. An even smaller minority (2.76%) selected "yes" to allowing angry, trolling lectures. In response to this lectures remain not tolerated, and removed on sight or on report.
Almost half of our users (49.95%) support the use of terms such as breeder, mombie/moo, daddict/duh on the subreddit, with a further 22.52% supporting use of these terms in context of bad parents only. In response to this use of the above and similar terms to describe parents remains permitted on ths subreddit.
55.3% of users support the use of terms to describe children such as crotchfruit on the subreddit, with a further 17.42% of users supporting the use of this and similar terms in context of bad children only. In response to this use of the above and similar terms to describe children remains permitted on ths subreddit.
56.03% of participants support allowing parents to post, with a further 28.77% supporting parent posts dependent on context. In response to this, parent posts will continue to be allowed on the subreddit. Furthermore 66.19% of participants support parents and non childfree making "I need your advice" posts, with a further 21.37% supporting these dependent on context. In light of these results we have decided to implement a new "regret" flair to better sort out parents from fencesitters, which will be trialed until the next subreddit survey due to concern from some of our members. 64.92% of participants support parents making "I support you guys" posts. Therefore, these will continue to be allowed.
71.03% of participants support under 18's who are childfree participating in the subreddit. Therefore we will continue to allow under 18's that stay within the overall Reddit age requirement.
We asked participants their opinion on moving Rants and Brants to a stickied weekly thread. Slightly less than half (49.73%) selected leaving them as they are in their own posts. In light of the fact that Rants are one of the participant's favourite flairs, we will leave them as they are.
There was divide among participants as to whether "newbie" questions should be removed. An even spread was noted among participants who selected remove and those who selected to leave them as is. We have therefore decided to leave them as is.

5. Conclusion

Thank you to our participants who contributed to the survey. To whoever commented, "Do I get a donut?", no you do not, but you get our appreciation for pushing through all of the questions!
Overall there have been few significant changes in the community from 2018.

Thank you also for all of your patience!

submitted by CFmoderator to childfree [link] [comments]

Game crashing at regular interval (dump included in text)

I apologize in advance if there's somewhere else I should post this. I need reddit's help! Been playing since .14 (roughly) without a single problem until this morning. I apparently had a corrupt "autosave2-tmp" (or something similar), which after a few crashes I manually deleted (along with the non-temp autosave2 file, but I'm still having problems every 10 minutes or thereabouts. No mods, pure vanilla.
Here is the dump file. Any suggestions? This is my first fairly large base (designed for 450 spm, although I'm not there yet). I'm 34 hours in, so I'd hate to have to abandon it.

0.001 2020-05-01 14:33:26; Factorio 0.17.79 (build 47865, win64, steam)
0.001 Operating system: Windows 10 (version 1903)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/AdministratoAppData/Roaming/Factorio [304439/714471MB]
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz, 4 cores, RAM: 5931/16360 MB, page: 9913/32744 MB, virtual: 4319/134217727 MB, extended virtual: 0 MB]
0.010 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.016 Available displays: 1
0.016 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 2560x1080, 32bit, 60Hz}
0.065 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.198 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 26.21.14.3200
0.198 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.198 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
0.198 [Non-Local Vid.Mem.] Budget: 7362MB, CurrentUsage: 0MB, Reservation: 0/3885MB
0.198 Tiled resources: Tier 2
0.198 Unified Memory Architecture: No
0.198 BGR 565 Supported: Yes
0.198 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.198 Graphics settings preset: very-high
0.198 Dedicated video memory size 4043 MB
0.239 Desktop composition is active.
0.239 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.239 [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
0.296 DSound: Starting _dsound_update thread
0.297 DSound: Enter _dsound_update; tid=980
0.389 Loading mod core 0.0.0 (data.lua)
0.512 Loading mod base 0.17.79 (data.lua)
0.822 Loading mod base 0.17.79 (data-updates.lua)
0.982 Checksum for core: 2035938594
0.983 Checksum of base: 4156627525
1.213 Prototype list checksum: 2767119397
1.257 Loading sounds...
1.335 Info PlayerData.cpp:70: Local player-data.json unavailable
1.335 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1587225825
1.471 Initial atlas bitmap size is 16384
1.527 Created atlas bitmap 16384x16380 [none]
1.535 Created atlas bitmap 16384x11648 [none]
1.536 Created atlas bitmap 8192x3872 [decal]
1.538 Created atlas bitmap 16384x4896 [low-object, linear-minification]
1.539 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.541 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
1.542 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.543 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.543 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.544 Created atlas bitmap 8192x1632 [alpha-mask]
1.548 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
1.549 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.557 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.416 Parallel Sprite Loader initialized (threads: 3)
14.855 Sprites loaded
14.924 Generated mipmaps (4) for atlas [3] of size 16384x4896
14.947 Generated mipmaps (3) for atlas [4] of size 8192x3744
15.003 Generated mipmaps (3) for atlas [5] of size 16384x7168
15.015 Generated mipmaps (3) for atlas [6] of size 4096x1600
15.027 Generated mipmaps (5) for atlas [7] of size 4096x1760
15.039 Generated mipmaps (3) for atlas [11] of size 8192x2352
15.040 Custom mipmaps uploaded.
15.113 Factorio initialised
39.654 Loading map C:\Users\Administrator\AppData\Roaming\Factorio\saves\zisteau plan.zip: 10301625 bytes.
39.699 Loading level.dat: 31000454 bytes.
39.705 Info Scenario.cpp:187: Map version 0.17.79-0
40.935 Loading script.dat: 328 bytes.
40.941 Checksum for script C:/Users/AdministratoAppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
289.795 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
290.520 Info AppManagerStates.cpp:1802: Saving finished
590.511 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
591.221 Info AppManagerStates.cpp:1802: Saving finished
638.695 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x00007ffcfa900853
ModuleBase: 0x00007ff6642d0000, ImageSize: 0183e000, RelativeAddress: 96630853
638.695 Error CrashHandler.cpp:468: Access Violation: Read at address 0000001FFFFFFFFF
638.695 Error CrashHandler.cpp:482: Exception Context:
rax=0000000000000000, rbx=000002135f7b0000, rcx=000002135f7b0000,
rdx=0000002000000000, rsi=0000002000000000, rdi=0000000000000000,
rip=00007ffcfa900853, rsp=00000049961ff7e0, rbp=000002135f7b0000,
r8=0000000000000000, r9=0000000000000000, r10=0000002000000000,
r11=00000213798fae50, r12=0000000000000000, r13=0000001ffffffff0,
r14=0000021377a821a0, r15=0000000000000000
638.695 Crashed in C:\WINDOWS\SYSTEM32\ntdll.dll (0x00007ffcfa8c0000 - 0x00007ffcfaab0000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-kcbfya\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (537): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCF85C006A)
00007FFCF85C006A (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA964B32)
00007FFCFA964B32 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA94C6D6)
00007FFCFA94C6D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA96121F)
00007FFCFA96121F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA92A289)
00007FFCFA92A289 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA95FE8E)
00007FFCFA95FE8E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA900853)
00007FFCFA900853 (ntdll): (filename not available): RtlGetCurrentServiceSessionId
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA8FFC11)
00007FFCFA8FFC11 (ntdll): (filename not available): RtlFreeHeap
minkernel\crts\ucrt\src\appcrt\heap\free_base.cpp (112): _free_base
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\drawqueue.cpp (357): DrawQueue::drawMask
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\trainstop.cpp (131): TrainStop::drawLayer
c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\trainstop.cpp (156): TrainStop::draw
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\entityrenderer.cpp (282): EntityRenderer::prepareRow
c:\cygwin64\tmp\factorio-build-kcbfya\src\graphics\entityrenderer.cpp (186): EntityRenderer::threadJob
c:\cygwin64\tmp\factorio-build-kcbfya\src\util\workerthread.cpp (42): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad,std::default_delete > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCF8B27BD4)
00007FFCF8B27BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCFA92CED1)
00007FFCFA92CED1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
641.262 Error CrashHandler.cpp:189: Map tick at moment of crash: 7454850
641.262 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
664.978 Uploading log file
664.990 Error CrashHandler.cpp:245: Heap validation: success.
664.994 Creating crash dump.
665.291 CrashDump success
submitted by gags13 to factorio [link] [comments]

PBCharacterMovement won't compile.

Here's the log for the Unreal Build Tool because I'm sure it has to do with that since I've tried building it manually and it did not work. Plugin's version is 4.22, I'm on 4.24.
BuildMode.Execute: Command line: "C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe" UE4Editor Development Win64 -Progress -NoHotReloadFromIDE BuildMode.CreateMakefile: Creating makefile for UE4Editor (no existing makefile) WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.5.30011.22, Sort=0) WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610 (Version=14.25.28614) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeapMedia.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins) UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin) UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins) LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location *** VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\cl.exe VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\link.exe VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.25.28610\bin\HostX64\x64\lib.exe VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe ExternalExecution.ExecuteHeaderToolIfNecessary: @progress push 5% ProgressWriter.Write: @progress 'Generating code...' 0% ProgressWriter.Write: @progress 'Generating code...' 33% ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool UE4Editor "C:\Program Files\Epic Games\UE_4.24\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(57) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(61) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(65) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(69) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(73) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(76) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. ExternalExecution.PrintProcessOutputAsync: C:/Program Files/Epic Games/UE_4.24/Engine/Plugins/PBCharacterMovement-masteSource/PBCharacterMovement/Public/Sound/PBMoveStepSound.h(79) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module. UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError UnrealBuildTool.Main: at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, String TargetName, TargetType TargetType, Boolean bHasProjectScriptPlugin, List`1 UObjectModules, FileReference ModuleInfoFileName, Boolean bIsGatheringBuild, Boolean bIsAssemblingBuild, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1141 UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, Boolean bIsAssemblingBuild, FileReference SingleFileToCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1660 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 450 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 220 UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 192 UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 517 Timeline.Print: Timeline: Timeline.Print: Timeline.Print: [ 0.000] Timeline.Print: [ 0.010](+0.002) FileMetadataPrefetch.QueueEngineDirectory() Timeline.Print: [ 0.013](+0.179) XmlConfig.ReadConfigFiles() Timeline.Print: [ 0.192](+0.000) SingleInstanceMutex.Acquire() Timeline.Print: [ 0.192](+0.146) UEBuildPlatform.RegisterPlatforms() Timeline.Print: 0.193 [ 0.000](+0.036) Initializing InstalledPlatformInfo Timeline.Print: 0.229 [ 0.037](+0.000) Querying types Timeline.Print: 0.231 [ 0.038](+0.001) MacPlatformFactory Timeline.Print: 0.232 [ 0.040](+0.000) TVOSPlatformFactory Timeline.Print: 0.233 [ 0.040](+0.033) AndroidPlatformFactory Timeline.Print: 0.266 [ 0.074](+0.000) HoloLensPlatformFactory Timeline.Print: 0.267 [ 0.074](+0.067) IOSPlatformFactory Timeline.Print: 0.334 [ 0.141](+0.003) LinuxPlatformFactory Timeline.Print: 0.337 [ 0.144](+0.000) LuminPlatformFactory Timeline.Print: 0.337 [ 0.144](+0.001) WindowsPlatformFactory Timeline.Print: [ 0.339](+0.157)  Timeline.Print: [ 0.496](+0.019) TargetDescriptor.ParseCommandLine() Timeline.Print: [ 0.516](+0.131)  Timeline.Print: [ 0.647](+0.003) TargetMakefile.Load() Timeline.Print: 0.650 [ 0.002](+0.000) Checking dependent timestamps Timeline.Print: [ 0.651](+4.867) UEBuildTarget.Create() Timeline.Print: 0.654 [ 0.003](+1.544) RulesCompiler.CreateTargetRulesAssembly() Timeline.Print: 0.654 0.003 [ 0.000](+1.353)  Timeline.Print: 2.008 1.356 [ 1.353](+0.045) Finding engine modules Timeline.Print: 2.053 1.402 [ 1.399](+0.004) Finding plugin modules Timeline.Print: 2.058 1.406 [ 1.403](+0.125)  Timeline.Print: 2.183 1.532 [ 1.528](+0.011) Finding program modules Timeline.Print: 2.194 1.543 [ 1.540](+0.001) Finding program targets Timeline.Print: 2.198 [ 1.547](+0.092) RulesAssembly.CreateTargetRules() Timeline.Print: 2.291 [ 1.640](+0.026)  Timeline.Print: 2.318 [ 1.666](+0.031) UEBuildTarget constructor Timeline.Print: 2.350 [ 1.698](+3.168) UEBuildTarget.PreBuildSetup() Timeline.Print: [ 5.523](+64.145) UEBuildTarget.Build() Timeline.Print: 5.523 [ 0.000](+0.182)  Timeline.Print: 5.706 [ 0.182](+50.428) ExternalExecution.SetupUObjectModules() Timeline.Print: 56.134 [50.611](+0.646)  Timeline.Print: 56.781 [51.257](+12.887) Executing UnrealHeaderTool Timeline.Print: [69.669](+0.201)  Timeline.Print: [69.870](+0.000) FileMetadataPrefetch.Stop() Timeline.Print: [69.873] 
Can someone please show me where this is going wrong?
submitted by StaticFanfare to unrealengine [link] [comments]

HTTPS/DP problems

Long story short, I am pretty new to SCCM as I inherited the unmanaged SCCM server at a job I started in May.
I was in the process of working with the senior systems engineer on getting our CMG set up and finding out that the certificates were not set up properly and now I cannot get anything going. I was attempting to image some computers yesterday and the MP log was complaining about certificates so I disabled HTTPS on the MP properties and rebooted the server. This still did not work so I disabled PXE altogether and started it back up. Now I think the problem lies here:
        

I have tried cleaning this boot file out from F:\RemoteInstall but it still throws this error. I still cannot boot to WinPE to image anything but I am seeing traffic in the SMSPXE log such as:
 Received from client:]LOG]!>  ]LOG]!>    ]LOG]!>   ]LOG]!>     Received from client:]LOG]!>     Received from client:]LOG]!>     Received from client:]LOG]!>    
So what should I do to get distribution capabilities back?
submitted by oldgeektech to SCCM [link] [comments]

BOTW crashes on both APIs after Bird titan end sequence

When I put my shieka slate onto the central control unit after collecting my heart container in the bird titan, the sequence plays where the asshole bird says thank you and after Link gets teleported away and the game loads another sequence, the game crashes. Looking at the logfile it seems to be the shaders. How can I fix this?
LOG FILE: [15:24:05] ------- Init Cemu 1.17.1 -------
[15:24:05] Init Wii U memory space (base: 0x2621c5a0000)
[15:24:05] mlc01 path: G:\Spiele\Cemu\mlc01\
[15:24:05] Cemuhook version: 0.5.7.3
[15:24:05] CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
[15:24:05] RAM: 16322MB
[15:24:05] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[15:24:07] Loading U-King.rpx
[15:24:07] Creating OpenGL canvas
[15:24:08] Loaded RPL module u-king (checksum 0x6267BFD0)
[15:24:08] ------- Loaded title -------
[15:24:08] TitleId: 00050000-101c9500
[15:24:08] TitleVersion: v208
[15:24:08] Update path: \usr\title\00050000\101C9500\
[15:24:08] AOC path: \usr\title\0005000C\101C9500\
[15:24:08] Save path: \usr\save\00050000\101C9500\user\
[15:24:08] Shader cache file: shaderCache\transferable\00050000101c9500.bin
[15:24:08] gameprofile path: gameProfiles\00050000101c9500.ini
[15:24:08] RPX hash: fb7911ad
[15:24:09] Loaded module 'u-king' with checksum 0x6267bfd0
[15:24:09] RPL link time: 125ms
[15:24:09] HLE scan time: 79ms
[15:24:09] ------- Active settings -------
[15:24:09] CPU-Mode: Triple-core recompiler
[15:24:09] Load shared libraries: true
[15:24:09] GPUBufferCacheAccuracy: low (gameprofile)
[15:24:09] Use precompiled shaders: auto (gameprofile)
[15:24:09] Full sync at GX2DrawDone: true
[15:24:09] Console region: Europe
[15:24:09] Console language: German
[15:24:09] ------- Init OpenGL graphics backend -------
[15:24:09] GL_VENDOR: NVIDIA Corporation
[15:24:09] GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
[15:24:09] GL_VERSION: 4.6.0 NVIDIA 442.19
[15:24:09] Using precompiled shaders: false
[15:24:09] OpenGL extensions:
[15:24:09] ARB_clip_control: available
[15:24:09] ARB_get_program_binary: available
[15:24:09] ARB_clear_texture: available
[15:24:09] ARB_copy_image: available
[15:24:09] NV_depth_buffer_float: available
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required)
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required)
[15:24:09] Set vsync frequency to 72 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections
[15:24:09] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution
[15:24:09] ------- Init Audio backend -------
[15:24:09] DirectSound: available
[15:24:09] XAudio 2.8: available
[15:24:09] ------- Run title -------
[15:24:24] Link error in shader. Log:
[15:24:24] Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2115:
-- error message --
line 44, column 45: error: invalid vertex attribute reference
line 78, column 25: error: invalid vertex attribute reference
line 79, column 25: error: invalid vertex attribute reference
line 81, column 25: error: invalid vertex attribute reference
line 85, column 25: error: invalid vertex attribute reference
-- internal assembly text --
!!NVvp5.0
OPTION NV_internal;
OPTION NV_gpu_program_fp64;
OPTION NV_bindless_texture;
# cgc version 3.4.0001, build date Jan 29 2020
# command line args:
#vendor NVIDIA Corporation
#version 3.4.0.1 COP Build Date Jan 29 2020
#profile gp5vp
#program main
#semantic textureUnitVS13 : TEXUNIT[0]
#semantic uf_remappedVS
#var uint4 attrDataSem0 : $vin.ATTR0 : ATTR0 : -1 : 1
#var uint4 attrDataSem1 : $vin.ATTR1 : ATTR1 : -1 : 1
#var uint4 attrDataSem10 : $vin.ATTR10 : ATTR10 : -1 : 1
#var uint4 attrDataSem11 : $vin.ATTR11 : ATTR11 : -1 : 1
#var uint4 attrDataSem12 : $vin.ATTR12 : ATTR12 : -1 : 1
#var uint4 attrDataSem13 : $vin.ATTR13 : ATTR13 : -1 : 1
#var uint4 attrDataSem14 : $vin.ATTR14 : ATTR14 : -1 : 1
#var uint4 attrDataSem15 : $vin.ATTR15 : ATTR15 : -1 : 1
#var uint4 attrDataSem16 : $vin.ATTR16 : ATTR16 : -1 : 1
#var uint4 attrDataSem2 : $vin.ATTR2 : ATTR2 : -1 : 1
#var uint4 attrDataSem3 : $vin.ATTR3 : ATTR3 : -1 : 0
#var uint4 attrDataSem4 : $vin.ATTR4 : ATTR4 : -1 : 0
#var uint4 attrDataSem5 : $vin.ATTR5 : ATTR5 : -1 : 0
#var uint4 attrDataSem6 : $vin.ATTR6 : ATTR6 : -1 : 1
#var uint4 attrDataSem7 : $vin.ATTR7 : ATTR7 : -1 : 0
#var uint4 attrDataSem8 : $vin.ATTR8 : ATTR8 : -1 : 1
#var uint4 attrDataSem9 : $vin.ATTR9 : ATTR9 : -1 : 1
#var int gl_InstanceID : $vin.INSTANCEID : INSTANCEID : -1 : 0
#var int gl_VertexID : $vin.VERTEXID : VERTEXID : -1 : 1
#var float4 passParameterSem0 : $vout.ATTR0 : ATTR0 : -1 : 1
#var float4 passParameterSem1 : $vout.ATTR1 : ATTR1 : -1 : 1
#var float4 passParameterSem11 : $vout.ATTR6 : ATTR6 : -1 : 1
#var float4 passParameterSem14 : $vout.ATTR7 : ATTR7 : -1 : 1
#var float4 passParameterSem3 : $vout.ATTR2 : ATTR2 : -1 : 1
#var float4 passParameterSem4 : $vout.ATTR3 : ATTR3 : -1 : 1
#var float4 passParameterSem7 : $vout.ATTR4 : ATTR4 : -1 : 1
#var float4 passParameterSem8 : $vout.ATTR5 : ATTR5 : -1 : 1
#var ulong textureUnitVS13 : TEXUNIT[0] : c[51] : -1 : 1
#var int4 uf_remappedVS[0] : : c[0], 51 : -1 : 1
#var float4 gl_Position : $vout.POSITION : HPOS : -1 : 1
PARAM c[52] = { program.local[0..51] };
ATTRIB vertex_attrib[] = { vertex.attrib[0..16] };
OUTPUT result_attrib[] = { result.attrib[0..7] };
TEMP R0, R1, R2, R3, R4, R5, R6, R7, R8, R9, R10, R11, R12, R13, R14, R15, R16, R17, R18, R19, R20, R21, R22, R23, R24, R25, R26, R27, R28, R29, R30;
LONG TEMP D0;
TEMP T;
TEMP RC;
SHORT TEMP HC;
SHR.U R1, vertex.attrib[11], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[11], {8, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[11], {24, 0, 0, 0}.x;
OR.U R2, R2, R1;
AND.U R1, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R2, R1;
SHL.U R0, vertex.attrib[11], {24, 0, 0, 0}.x;
OR.U R3, R1, R0;
SHR.U R1, vertex.attrib[14], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[14], {8, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[14], {24, 0, 0, 0}.x;
OR.U R2, R2, R1;
AND.U R1, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R2, R1;
SHL.U R0, vertex.attrib[14], {24, 0, 0, 0}.x;
OR.U R4, R1, R0;
SHR.U R1, vertex.attrib[9], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[9], {8, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[9], {24, 0, 0, 0}.x;
OR.U R2, R2, R1;
AND.U R1, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R2, R1;
SHL.U R0, vertex.attrib[9], {24, 0, 0, 0}.x;
OR.U R21, R1, R0;
SHR.U R1, vertex.attrib[16], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[16], {8, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[16], {24, 0, 0, 0}.x;
OR.U R2, R2, R1;
AND.U R1, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R2, R1;
SHL.U R0, vertex.attrib[16], {24, 0, 0, 0}.x;
OR.U R5, R1, R0;
MOV.U R0.y, R21.w;
MOV.F R0.x, c[0];
ADD.F32 R7.x, -R0.y, R0;
SHR.U R0, vertex.attrib[8], {8, 0, 0, 0}.x;
MOV.S R13.w, R7.x;
SGT.F32 R7.x, {0, 0, 0, 0}, R7;
TRUNC.U R18.w, R7.x;
SHL.U R1, vertex.attrib[8], {8, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[8], {24, 0, 0, 0}.x;
AND.U R0, R0, {65280, 0, 0, 0}.x;
OR.U R0, R2, R0;
AND.U R2, R1, {16711680, 0, 0, 0}.x;
OR.U R0, R0, R2;
SHL.U R1, vertex.attrib[8], {24, 0, 0, 0}.x;
OR.U R16, R0, R1;
SHR.U R1, vertex.attrib[12], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[12], {8, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[12], {24, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
OR.U R1, R2, R1;
AND.U R2, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R1, R2;
SHL.U R0, vertex.attrib[12], {24, 0, 0, 0}.x;
OR.U R9, R1, R0;
SHR.U R1, vertex.attrib[0], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[0], {8, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[0], {24, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
OR.U R1, R2, R1;
AND.U R2, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R1, R2;
SHL.U R0, vertex.attrib[0], {24, 0, 0, 0}.x;
OR.U R6, R1, R0;
SHR.U R1, vertex.attrib[1], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[1], {8, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[1], {24, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
OR.U R1, R2, R1;
AND.U R2, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R1, R2;
SHL.U R0, vertex.attrib[1], {24, 0, 0, 0}.x;
OR.U R11, R1, R0;
SHR.U R1, vertex.attrib[2], {8, 0, 0, 0}.x;
SHL.U R0, vertex.attrib[2], {8, 0, 0, 0}.x;
SHR.U R2, vertex.attrib[2], {24, 0, 0, 0}.x;
AND.U R1, R1, {65280, 0, 0, 0}.x;
OR.U R1, R2, R1;
AND.U R2, R0, {16711680, 0, 0, 0}.x;
OR.U R1, R1, R2;
SHL.U R0, vertex.attrib[2], {24, 0, 0, 0}.x;
OR.U R14, R1, R0;
SHR.U R1.xyz, vertex.attrib[15], {8, 0, 0, 0}.x;
SHL.U R0.xyz, vertex.attrib[15], {8, 0, 0, 0}.x;
SHR.U R2.xyz, vertex.attrib[15], {24, 0, 0, 0}.x;
AND.U R1.xyz, R1, {65280, 0, 0, 0}.x;
OR.U R1.xyz, R2, R1;
AND.U R2.xyz, R0, {16711680, 0, 0, 0}.x;
OR.U R1.xyz, R1, R2;
SHL.U R0.xyz, vertex.attrib[15], {24, 0, 0, 0}.x;
OR.U R19.xyz, R1, R0;
SEQ.U R0.x, R18.w, {1, 0, 0, 0};
##################I removed the further stuff here bc of readability
[15:24:42] Shader cache loaded with 9699 shaders. Commited mem 6440MB. Took 33286ms
[15:24:42] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[15:24:42] Custom timer mode: QPC
[15:24:42] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
[15:24:42] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
[15:24:42] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
[15:24:42] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
[15:24:42] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[15:24:42] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[15:24:43] IOSU_ACT: using account default in first slot

Crashlog for Cemu 1.17.1
Date: 16-02-2020 15:25:58

-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x264558978c3
cemu.exe at 0x7ff7746b0000

RAX=0000000000000000 RBX=0000000000020000 RCX=0000000000000008 RDX=0000000000020001
RSP=00000264ca6a1460 RBP=0000000000600000 RDI=000000007c659650 RSI=0000000010bf5d40
R8 =000000007c65ac80 R9 =000000007c6594d0 R10=0000000000600000 R11=0000000010bf5d40
R12=0000000011d73700 R13=000002621c5a0000 R14=df5a8d43b8d783c5 R15=00000264cfbe0000

-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [EU v208]
TitleId: 50000101c9500
RPXHash: dcac9927

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x03f7d7f8 LR 0x03ff60e0 Thread 0x7c65b8e0

-----------------------------------------
PPC threads
-----------------------------------------
7c65b8e0 Ent 00e05f74 IP 040ff7c0 LR 040ff8c8 RUNNING Aff 010 Pri 80 Name NULL
109f8c78 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
12afc1c0 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgWorker1(Any)
12b3ca98 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgWorker2(Any)
15b47930 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
15b49618 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
302dd6b8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
302e82c8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
302f3048 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
302fdf38 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
36c65ac8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
1059e0c0 Ent 042180cc IP 00e04840 LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
7c32f7a8 Ent 00e05fbc IP 00e05fbc LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
3e170200 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
3e55fd20 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
3f024e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
3f254398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
10e15030 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
10e16860 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
1109f630 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
1109ee20 Ent 03fa39f0 IP 03f7b168 LR 03f7b168 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
3f3640c8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
3f3e0678 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
3f40b728 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
3f4367d8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
3f54f500 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
41a05150 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
41a26460 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 81 Name WorkerSupport[1]
41a28000 Ent 030bbea8 IP 031ff784 LR 031ff784 WAITING Aff 001 Pri 79 Name Sleeper
41b354d8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name ActorCreate
41b0c8c0 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name ActorCreate
41c04318 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
43440c18 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
4ba33530 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 85 Name RadarMgr
425fed08 Ent 030bbea8 IP 036dcfd4 LR 036dcfd4 WAITING Aff 100 Pri 84 Name tera::ImageResourceMgr
4b61a9b8 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
4a863fe0 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name PlacementMgr
4ba0f768 Ent 030bbea8 IP 00e04840 LR 030decd0 SUSPENDED Aff 001 Pri 84 Name AutoPlacementMgr
submitted by Salatgurk3 to CemuPiracy [link] [comments]

ZELDA BOTW CEMU 1.15.11b Crashing after compile process!

The game was working for months, and even after the last update I still played a few days without problem.
Now CEMU always closes after compiling the shaders.

Already tried to replace the shaders with new, it came to nothing.

Already tried to delete the shaders to create it from scratch, nothing came of it! But this time, he doesn't even compile anything, closes the cemu as soon as I try to open the game.

Already increased the pagination of the HD so if it was a problem of low RAM (I have only 8gb), nothing!

I really am not imagining more options than might be causing this!

Below is the LOG:
************************************************************
[16:12:05] graphicPack: can't parse preset "LOD -0.5 (Sharper)": invalid operator found in expression: -0.5
[16:12:06] Initialized Wii U memory space. Base: 0x18dc77a0000
[16:12:06] ------- Init Cemu 1.15.11b -------
[16:12:06] mlc01 path: D:\Emuladores\Wii U\MLC\mlc01\
[16:12:06] Cemuhook version: 0.5.7.3
[16:12:06] CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
[16:12:06] RAM: 8169MB
[16:12:06] Used CPU extensions: SSSE3, SSE4.1, AES-NI
[16:12:07] Loading U-King.rpx
[16:12:09] Creating OpenGL canvas
[16:12:09] Loaded RPL module u-king (checksum 0x6267BFD0)
[16:12:09] Thread quantum set to 100000
[16:12:09] ------- Loaded title -------
[16:12:09] TitleId: 00050000-101c9500
[16:12:09] TitleVersion: v208
[16:12:09] Update path: \usr\title\00050000\101C9500\
[16:12:09] AOC path: \usr\title\00050000\101C9500\aoc\
[16:12:09] Save path: \usr\save\00050000\101C9500\user\
[16:12:09] shaderCache name: e472dce2
[16:12:09] gameprofile path: gameProfiles\00050000101c9500.ini
[16:12:09] RPX hash: fb7911ad
[16:12:10] Loaded module 'u-king' with checksum 0x6267bfd0
[16:12:10] RPL link time: 172ms
[16:12:10] HLE scan time: 109ms
[16:12:10] ------- Active settings -------
[16:12:10] CPU-Mode: Triple-core recompiler (gameprofile)
[16:12:10] Load shared libraries: true (gameprofile)
[16:12:10] GPUBufferCacheAccuracy: low (gameprofile)
[16:12:10] Use precompiled shaders: auto (gameprofile)
[16:12:10] Full sync at GX2DrawDone: false
[16:12:10] ------- Init OpenGL graphics backend -------
[16:12:10] GL_VENDOR: NVIDIA Corporation
[16:12:10] GL_RENDERER: GeForce RTX 2060/PCIe/SSE2
[16:12:10] GL_VERSION: 4.6.0 NVIDIA 430.86
[16:12:10] Using precompiled shaders: false
[16:12:10] OpenGL extensions:
[16:12:10] ARB_clip_control: available
[16:12:10] ARB_get_program_binary: available
[16:12:10] ARB_clear_texture: available
[16:12:10] ARB_copy_image: available
[16:12:10] NV_depth_buffer_float: available
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/Clarity [Preset: Serfrost Preset (Default)]
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shadows
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Preset: 2560x1080 ("21:9")]
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Game Mods/Xbox UI
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Preset: 32 Frames Averaged]
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 60FPS (ideal for 240/120/60Hz displays)]
[16:12:10] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
[16:12:10] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Clouds
[16:12:10] ------- Init Audio backend -------
[16:12:10] DirectSound: available
[16:12:10] XAudio 2.8: available
[16:12:10] ------- Run title -------
[16:12:27] Link error in shader. Log:
[16:12:27] Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 2332:
-- error message --
line 48, column 45: error: invalid vertex attribute reference
line 55, column 25: error: invalid vertex attribute reference
line 57, column 25: error: invalid vertex attribute reference
line 59, column 25: error: invalid vertex attribute reference
line 63, column 25: error: invalid vertex attribute reference

(...) lots of random numbers
---------

Crashlog for Cemu 1.15.11b
Date: 04-08-2019 16:12:42

-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x18d80ea8a08
cemu.exe at 0x7ff6978d0000

RAX=0000000037d03c50 RBX=00000000ffffffff RCX=0000000037d03c38 RDX=0000000037d03c54
RSP=0000018fd0956380 RBP=0000000037d03c38 RDI=0000000000000000 RSI=0000000000000000
R8 =0000000000000003 R9 =0000000010263910 R10=0000000000000024 R11=000000001036276c
R12=0000000000000000 R13=0000018dc77a0000 R14=00000000383cd037 R15=0000018fd11f0000

-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [EU v208]
TitleId: 50000101c9500
RPXHash: e472dce2

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x03a7b574 LR 0x03a7b5d4 Thread 0x7c65b730

-----------------------------------------
PPC threads
-----------------------------------------
7c65b730 Ent 00e06460 IP 03a7b204 LR 03a7b1b4 RUNNING Aff 010 Pri 80 Name NULL
109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
12afc1c0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgWorker1(Any)
12b3ca98 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgWorker2(Any)
15b47930 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
15b49618 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
302dd6b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
302e82c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
302f3048 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
302fdf38 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
36c65ac8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
submitted by Sp1nell1 to CEMUcaches [link] [comments]

Life of a Day Trader - VLOG 010 SHARE CABAL SERVER FILE EP22 - ONE CLICK How to trade forex without stop loss, Trading strategy ... Bridge Project Workshop 2016: Fred Lam 10GB - 15₾

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Life of a Day Trader - VLOG 010

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